The Battles of Syrael!!

Heclar repeatedly stabs the monster in the face; dealing total of 29 points of damage.


*edit thanks JKason. And yeah, combat reflexes are fun.


At this point the spider is seriously hurt; it screeches and rears up, and ichor flys everywhere.
 
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Finally free of the webbing, Silverdrake draws his weapons and charges toward the spider, seeking to introduce the foul vermin to his hammer and axe.


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OOC: Randmar will use the charge action (no AoO for George), +2 to hit -2 to AC, bringing him to:

+13 Warhammer +1 (1d8+6/x3) AND +13 Handaxe, MW (1d6+3/x3) and dropping his AC to 17 for the round.

Afterward, Silverdrake will continue to attack with hammer and axe combo...
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Weel casts spiritual armor, then tries to move to flank the monster. when he leaves the road, he also stumbles into the sheet web-trap lain by the monstrus spider. However, for some reason he has no trouble walking through it.

Now im going to try and compile all this and put it in IC now. *grins* more 'tricsy' stuff is going to happen!
 
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penance said:
dont forget that you need to stand up!

Well, there is that...Wasn't sure what round we were on, so handle it as you see fit.

penance said:
and charging doesnt provoke an AoO?

Nope, which is why it is a better option than just moving in to attack in many cases.
 

penance said:
Luhal steps toward the spider and gets an AoO, which lands and does 12 damage. then he attacks, dealing 12 points of damage.

Carper attacks, critical threat!
confirmed. does 2d6+6, for 14 dmg.

Some corrections are needed:

Carper's base damage is 1d6+4 at the moment, because his strength is 19 - Bull's Strength. Therefore, his critical hit is 2d6+8, not 2d6+6. Likewise, his attack bonus right now is 9.

Luhal is likewise under the influence of Bull's Strength (this is a perk that happens when a Druid casts a spell on himself and his animal companion is no more than 5' away. However, they can't move more than 5' away from each other or Carper no longer enjoys the effect of the spell). Thus, Luhal's attack is +9 and his damage is 2d6+5, not 2d6+3.

If the Bard is playing, everyone gets a +1 to attack and damage due to a morale bonus. Therefore, Luhal's attack is +10 and his base damage is 2d6+6, while Carper's attack is +10 and his base damage is 1d6+5. (I don't know if morale bonuses count on critical hits, so Carper's critical damage is either 2d6+9 or 2d6+10.)

Thus, Luhal dealt 15 damage and Carper dealt 17 or 18 damage.

-Albert
 

Rhun said:
Well, there is that...Wasn't sure what round we were on, so handle it as you see fit.



Nope, which is why it is a better option than just moving in to attack in many cases.

As long as you have a clear line to the enemy - can't move through a square containing an ally, for example.

-Albert
 

penance said:
Weel casts spiritual armor, then tries to move to flank the monster. when he leaves the road, he also stumbles into the sheet web-trap lain by the monstrus spider, and is entangled in web.

Weel's Travel domain gives him freedom of movement for 4 rounds / day. I believe that means he can bypass web entanglement, doesn't it?
 

jkason said:
Weel's Travel domain gives him freedom of movement for 4 rounds / day. I believe that means he can bypass web entanglement, doesn't it?

It surely does, he just has to activate a rounds use of his Freedom of Movement. which I believe is a free action, though I haven't checked. This particular ability makes Travel quite a potent (and often overlooked) domain.
 

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