Zardnaar
Legend
So maybe we should just use 2xdice when we upscale instant damage spells.
Seems reasonable. They are probably still not great. But more usable.
That would make burning hands 7d6 at level 5. Still worse than fireball.
I´d still rule +1die extra on class level 5 (level 1 and 2 spells), 11 (level 1 to 5 spells) and 17 (level 1 to 8 spells) for free.
I find 5E damage spells kinda bored in a way. At least vs PCs.
Level 1 soelks are tuned high. Chromatic Orb, Guiding bolt etc. They dont scale well and theyre not that good vs monsters.
Use them on PCs espicially at low levels and you get a crit fir 8d6 or 10d6.
Closest ive seen that is a PC upcast guiding bolt to lvl 3, crit and vulnerability to radient.
Spirit guardians great PC spell. Not so much for DM.
Even if you reduce PC to 0 mostly doesn't matter due to healing word