AnotherGuy
Hero
I have more but that class didn't need anyone with math or testing to see it was bad....
One messy subclass... Years ago. If that is all you have, the system' design is not that bad.
I have more but that class didn't need anyone with math or testing to see it was bad....
One messy subclass... Years ago. If that is all you have, the system' design is not that bad.
I think the problem is fairly obvious. The casuals and theater kids aren't causing balance problems because of the design. The power gamers are trying to break the game and win during character creation. That's the problem. You can solve it one of three ways. One, don't play with them. Two, play a rules light game that doesn't have the hyper-detailed character creation rules they need to do their thing. Three, make all character creation choices mechanically equivalent.This is the issue with D&D, and likely any game that strives to be the 'kleenex' of RPGs.
There is no possible way to 'balance' the game around
1. True Casuals.
2. Total RPG Theatre Kids who dont care at all about being effective.
3. Min-Max, Multiclass Dipping, Rules Lawyer Power Gamers.
Now, those may not all be at the same table, but if the game allows for all 3 to exist, and more besides, no way can it possibly be 'balanced' for all 3.
Instead, it all falls on the DM to balance the table, and encounters, but then Wizards doesnt even give you the rules for monster creation...oops.
I have an Artificer but he's the generous type and not a min/maxer so he's dolled out most of his infusions, but I can see how it could be an issue.Now, the artificer/abjurer who broke the game with a ridiculous AC was a far larger issue AFAIC.
Or a better rule for THP... (going away after a short rest).I have more but that class didn't need anyone with math or testing to see it was bad.
I haven't played with a Twilight Cleric, but as I understand it, a big complaint isn't so much that they are busted (though they might force a DM to use more specialized tactics if they did find them a problem at their table), but that they are so much better than most (or arguably) all other subclass choices. This isn't unique to the Cleric class, of course. 2014 especially labored with some subclasses being head and shoulders above others (though which ones, in particular, is, as usual, subject to much debate).It's funny. I had a twilight cleric in my campaign. Now, the campaign only went to 8th level, so, maybe the problems occur later, but, I never saw the issue. Sure, tons of healing. Who cares? It's not like that was a big deal anyway. I had zero problems with the Twilight cleric. Now, the artificer/abjurer who broke the game with a ridiculous AC was a far larger issue AFAIC. Or the Order of Scribes wizard who lied to me about how his spells worked and allowed him to cast every spell as force damage was a much larger issue.
I've never understood why Twilight Clerics get so much bad press. There are so many other ways to break the game and make it very unfun. Giving more HP to the party? Fantastic, I can pile on bigger baddies and not have to worry about it. Great!
I haven't played with a Twilight Cleric, but as I understand it, a big complaint isn't so much that they are busted (though they might force a DM to use more specialized tactics if they did find them a problem at their table), but that they are so much better than most (or arguably) all other subclass choices. This isn't unique to the Cleric class, of course. 2014 especially labored with some subclasses being head and shoulders above others (though which ones, in particular, is, as usual, subject to much debate).
Quoted for truthMade an easy game even easier.
I have merged fireball and scorching ray into a single spell:5d6 at 5th level.
3d6 in effect is the 5E fireball. Maybe 4d6 conversing isn't exact.
A great 5E fireball would need to inflict 16 d6 damage. To match a weak 2E one it would need to deal 10d6 base. And top out around 20-30d6 damage.
A good 5E fireball probably needs free upcasting/ 2d6 per level upcast.
Instant damage x2 over sustained damage maybe X3.
We had this conversation a few days ago irrc.
Mearls has spotted the same problem.
Same in my Saltmarsh campaign, Twilight cleric, I was not that much of an issue, the fights were still pretty tough.It's funny. I had a twilight cleric in my campaign. Now, the campaign only went to 8th level, so, maybe the problems occur later, but, I never saw the issue. Sure, tons of healing. Who cares? It's not like that was a big deal anyway. I had zero problems with the Twilight cleric. Now, the artificer/abjurer who broke the game with a ridiculous AC was a far larger issue AFAIC. Or the Order of Scribes wizard who lied to me about how his spells worked and allowed him to cast every spell as force damage was a much larger issue.
I've never understood why Twilight Clerics get so much bad press. There are so many other ways to break the game and make it very unfun. Giving more HP to the party? Fantastic, I can pile on bigger baddies and not have to worry about it. Great!