el-remmen
Moderator Emeritus
I came across this letter in issue #186 (1992). Every time I hear/see people griping online that they feel like D&D is not made for them anymore and they miss the games and products of yesteryear, I think of letters like it from the past as each iteration or phase for styles of play came to the fore. There were sentiments like it before 1992 and if these boards are anything to go by, there were sentiments like it long after.
Some of the reactions of the 5.5E announcements today (and reactions to new rules and products) reminded me of this letter, but to me the beauty of D&D is that you take what you want and drop or change what you don't. . . There are certainly things that were announced or alluded to that I doubt I'd want to even try at my table, let alone incorporate, but there were other things that even if I don't use them as written, might find their way into my table's rules in some form. . . I get being disappointed that the D&D being published by the license holder is not exactly your favorite flavor and is not catering to your desires - but I've said it before and I will say it again, Dungeons & Dragons is not what Wizards of the Coast prints, it is what we play - and no one is telling you or your group what you have to play.
It ain't the end of the world. It ain't even a bug. It's a feature.
Some of the reactions of the 5.5E announcements today (and reactions to new rules and products) reminded me of this letter, but to me the beauty of D&D is that you take what you want and drop or change what you don't. . . There are certainly things that were announced or alluded to that I doubt I'd want to even try at my table, let alone incorporate, but there were other things that even if I don't use them as written, might find their way into my table's rules in some form. . . I get being disappointed that the D&D being published by the license holder is not exactly your favorite flavor and is not catering to your desires - but I've said it before and I will say it again, Dungeons & Dragons is not what Wizards of the Coast prints, it is what we play - and no one is telling you or your group what you have to play.
It ain't the end of the world. It ain't even a bug. It's a feature.