barsoomcore
Unattainable Ideal
Well, what you told me was that your players are too smart for techniques other DMs use with their players. (My players would always see that coming. Two of my players are too smart for this stuff.) That is exactly equal to saying that your players are smarter than theirs, which is exactly equal to saying their players are stupider than yours. There's no assumption involved. I'm not making an assumption, I'm just listening to you. The idea you're missing, however, is that you're taking one comparative assessment (your players' intelligence vs. your own) and applying it a completely separate context (your players' intelligence vs. that of other players).KarinsDad said:Your entire assumption base is off.
The fact that your players are smart enough to see through YOUR machinations is no evidence that they are any smarter than my players. Or indeed of any particular level of intelligence at all.
No. Fairness is a prerequisite for YOU to have fun. You keep stating that your opinion is the majority -- as though you had some special ability to conduct market surveys in your head, AND as though having your opinion align with the majority makes it more valid. I could care less what the majority opinion is -- I'm interested in YOUR opinion.KarinsDad said:Fun is not equal to fairness. Fairness is a core prerequisite for everyone to have fun, most of the time for most people.
Now, there are plenty of fun activities (reading, dancing, drinking, cooking dinner) that don't even involve any sort of fairness issues. There are ways to play D&D that are similar to some degree to these activities. YOU may not play the game that way, but that doesn't mean that other people are playing the game incorrectly.
Regardless of how many other people play the game one way or the other.
You'll need to define more precisely the difference between "making adjustments", and "fudging". Because I think both terms refer to identical behaviour -- and maybe this whole blow-up is nothing more than different definitions for the same word.KarinsDad said:There is no doubt about it. DMs occasionally have to make adjustments, because they miscalculated or they did not scope out all of the necessary detail or whatever. However, some DMs go overboard (which I think "fudging" is).
The internet is prone to such things.

What's wrong with a scenario spiralling out of control IF EVERYONE IS HAVING FUN? Maybe "that is how they always play" because they think it's fun.KarinsDad said:And, the DMs (and I have seen quite a few of them) who think it is ok to fudge the dice will then start fudging the power of opponents and then will start fudging the entire scenario because one cool idea came to them. It can (and does) easily spiral out of control and they do not even see it because that is how they always play.
Ah, here we have a great example of differing definitions. The word "event", in this case.KarinsDad said:You almost never plan events? You almost never on an off gaming day say to yourself "Gee, wouldn't it be cool if NPC 1 did the following?" You almost never have your NPCs do things because you suddenly thought of it out of the gaming session?
Of course I decide on ideas for what my NPCs might do. What I don't do (or at least try not to do because I know it's a waste of time but I can't resist try as I might I ALWAYS fail that Will Save) is plan things like "After the bad guy has secretly cast his detection spell, he'll notice that the hoohah is watchamadoodle and then he'll dipsy-doodle" -- THAT sort of stuff I stay away from because inevitably some PC will spot the spellcasting and smoke the guy with some crazy tactic and poof goes my storyline.
Instead I think up stuff like, "So-so really hates that guy over there. So he's going to try and get the party to kill him. He'll try offering them some money. Or maybe midgets." And then as the session begins, the NPC does whatever seems right at the time.
I was operating under the notion that the former were events and the latter were NPC desires. If you want to call the latter events, I have no complaint, and yes, I do plan events. But I hope it's clear that the nature of the events I plan do not depend on any particular action by the PCs. THAT'S what I want to stress I don't do much planning of -- and so I avoid needing to guide the PCs in any particular direction.
It's kind of funny but right now on my campaign website I have a list of "Things We THOUGHT The Campaign Might Be About" -- a list of story ideas I had that never came to fruition because the players went a completely different direction.
I guess you thought I meant I never plan anything -- apparently an impression you've formed of everyone in this thread who claims not to plan events. Nothing could be further from the truth, I assure you. I was drawing a distinction between planning events and other sorts of planning, not claiming to do no planning at all. Sorry if I was unclear.
Is there some reason you keep throwing out veiled insults like this? What are you hoping to communicate? I am still hoping we could have a pleasant conversation about differing playing styles, but you seem bound and determined to tell other people that they don't know what they're doing.KarinsDad said:Hmmmm. Worse than playing with a chaotic player might be playing for a chaotic DM who throws a lot of stuff into the game on the spur of the moment without thinking out ahead of time the campaign repercussions.