Tequila Sunrise
Adventurer
To practice my InDesign Fu I'm writing up a pdf document of all the best house rules and variants of 3rd edition. I'd like the community's suggestions about favorite house rules, as I will be making the pdf available for free download after it's completed. Before making your suggestion, consider the three traits of a good house rule:
1. Funness. A good house rule makes the game more fun, either by making the rules easier to run or by bringing the rules closer to the game setting. Funness is of course subjective; what's fun for one group might not be fun for another, but the best house rules and variants are fun for a large number of groups.
2. Simplicity. A good house rule can be basically described with a sentence or two and can be defined within a page or less. There are exceptions of course but all house rules and variants should strive for this ideal.
3. The Ripple Effect. A good house rule has a limited impact on other game rules. Often it is impossible to change one area of the rules without affecting another, but all house rules and variants should strive to limit their ripple effect on other rules.
Also could someone tell me just how much I can write about WotC published HRs and variants? For example if I wanted to recommend the variant turning rule from Complete Divine, I'm pretty sure I could give a non-detailed description of what it does, but I could not actually reproduce the variant in my pdf. Is this assumption correct? What if I wanted to slightly redefine it or create rules for how it interacts with Improved Turning and Greater Turning?
Thanks everyone,
TS
1. Funness. A good house rule makes the game more fun, either by making the rules easier to run or by bringing the rules closer to the game setting. Funness is of course subjective; what's fun for one group might not be fun for another, but the best house rules and variants are fun for a large number of groups.
2. Simplicity. A good house rule can be basically described with a sentence or two and can be defined within a page or less. There are exceptions of course but all house rules and variants should strive for this ideal.
3. The Ripple Effect. A good house rule has a limited impact on other game rules. Often it is impossible to change one area of the rules without affecting another, but all house rules and variants should strive to limit their ripple effect on other rules.
Also could someone tell me just how much I can write about WotC published HRs and variants? For example if I wanted to recommend the variant turning rule from Complete Divine, I'm pretty sure I could give a non-detailed description of what it does, but I could not actually reproduce the variant in my pdf. Is this assumption correct? What if I wanted to slightly redefine it or create rules for how it interacts with Improved Turning and Greater Turning?
Thanks everyone,
TS