Mithreander
Explorer
Hi, Winter Wolf, could you give me your email address, or send me an email so that I can reply to it? I have a few things to ask you. Thanks!
Mithreander said:Hi, Winter Wolf, could you give me your email address, or send me an email so that I can reply to it? I have a few things to ask you. Thanks!
Paxus Asclepius said:After the time stop, Harald will attempt to pin, using as many attacks as necessary, and the rest for damage; once he's pinned the gnoll, every full-round action is a coup-de-grace.
3.5 SRD said:If You’re Pinning an Opponent
You can attempt to damage your opponent with an opposed grapple check, you can attempt to use your opponent’s weapon against him, or you can attempt to move the grapple (all described above). At your option, you can prevent a pinned opponent from speaking.
You can use a disarm action to remove or grab away a well secured object worn by a pinned opponent, but he gets a +4 bonus on his roll to resist your attempt (see Disarm).
You may voluntarily release a pinned character as a free action; if you do so, you are no longer considered to be grappling that character (and vice versa).
You can’t draw or use a weapon (against the pinned character or any other character), escape another’s grapple, retrieve a spell component, pin another character, or break another’s pin while you are pinning an opponent.
If You’re Pinned by an Opponent
When an opponent has pinned you, you are held immobile (but not helpless) for 1 round. While you’re pinned, you take a –4 penalty to your AC against opponents other than the one pinning you. At your opponent’s option, you may also be unable to speak. On your turn, you can try to escape the pin by making an opposed grapple check in place of an attack. You can make an Escape Artist check in place of your grapple check if you want, but this requires a standard action. If you win, you escape the pin, but you’re still grappling.
Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target. You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.
Mithreander said:How is that possible?
3.0 SRD said:Pin: A character can hold an opponent immobile for 1 round. (If a character gets multiple attacks, the character can use subsequent attacks to damage the opponent. A character can't use a weapon on a pinned opponent or attempt to damage or pin a second opponent while holding a pin on the first.) While a character is pinned, opponents other than the one pinning the character get a +4 bonus on attack rolls against the character (but the character is not helpless).
Paxus Asclepius said:I don't think I need to cheat, whether intentionally or not, so I'm just as glad you mentioned it.
Mithreander said:I'm sure you mean this, so can I send you an email with a couple of things I saw that was questionable on your character? I would post them here, but I think you would prefer to see then privately.
Paxus Asclepius said:Go ahead. Some of my math might have gotten a bit off.
As a note for Wynter Wolf: Harald is immune to crits, and has DR 9 against non-silver weapons (DR from class abilities stacks with all other DR, as I read it; otherwise, it's just DR 4/- or 5/silver, whichever applies). The damage total should drop considerably.