I like clerics. I mostly have played clerics. I would still like changes made to clerics so that they were brought closer in line with a more priestly / less crusadery archetype which I feel would better distinguish them from paladins, who cover A LOT of virtually identical conceptual ground.I like clerics, I wouldn't like to see them dropped from the game. I think they might be one of the more diverse classes in terms of sub-class options. Each domain be it War, Trickery, Arcana, Tempest, etc... all feel unique within the class.
I think the need for the cleric to be a healer is not really a thing in 5E, with so many other options available.
A cleric is a human character who is dedicated to serving a great and worthy cause. This cause is usually the cleric's Alignment; for example, a cleric may be dedicated to spreading law and order.
Quotes from Mentzer Basic.A cleric's spell powers come from the strength of the cleric's beliefs. The cleric sits and meditates, and mystically learns spells.
Basic was written to be more palatable for younger audiences (and their parents). No Gods, no demons, the scariest things were undead and dragons. It's an oddly refreshing bit of world building.You can just go old-school and not require the cleric to follow a god, but instead a great and worthy cause.
Quotes from Mentzer Basic.
The knights of the roung table, king Arthur and company, were "deities" in an AD&D sourcebook, and they weren't deities at all, and even they weren't "true saints".
The Arthurian heroes appear as "pantheon" in the sourcebook "Legend and Lore", previosly tittled "Deities and Demigods".