Round 5
Atreus winces as the corruption saps his strength. He stands, but misses the gravehound.
(bloodied again from ongoing damage.)
Woe chases towards the lights. As soon as he turns the corner, however, he sees the silhouette of the snake lady, pointing her arm. The world goes crazy. The walls shake and melt, twisting at impossible angles. The floor slopes somehow both ways at once, undulating furiously, as if in mockery of Woe's tongue gestures.
(snake lady's readied action fires, illusory terrain hits Woe, who is slowed (save ends). Using normal moves, he can only get as far as O8. Using two run actions, he could get as far as column 10. I suspect you'll end up doing a run and a charge, getting to O9 and attacking with -5, so I've put you there. We can change this if you disagree. Either way, you do get to roll a save at the end of this turn against the slowed condition.)
Palindrome runs after the light as well. Despite his befuddled state, he manages to turn the corner and bring his light to bear, clearly illuminating the snake lady and, a few paces farther down what is obviously part of Daunton's sewer system, Arnest, holding a candle.
Round 6
Tander misses the gravehound, and moves next to it, hoping to distract it from Atreus, who is wavering.
Alas, the gravehound ignores the cleric, and pulls Atreus to the ground again, inflicting a matching bloody wound on his other leg.
(hit, 7 damage and prone.
)
The priestess...
(I want to wait for Woe's charge attack to resolve before going any farther.)
[sblock=status and initiative]
Tander
24/29, +5 healed with healing powers, 5 ongoing necrotic (save ends)
gravehound
26 damage
Snake Priestess
41 damage, bloodied
<== You're up
Arnest
10 damage
Atreus
5/24, bloodied, prone, 5 ongoing necrotic (save ends)
Woe
35/40, slowed (save ends)
orc dead
Palindrome
12/27, one failed death save, bloodied, dazed (save ends)
Resources used:
* Tander: 7/8 surges, channel divinity, beacon of hope, AP, Cure light wounds, divine glow, healing word x2, second wind
* Atreus: 6/7 surges, healing potion, positioning strike, AP, blinding barrage, second wind
* Palindrome: 6/7 surges, healing potion, Phantom Chasm, AP, grasping shadows
* Woe: Surge 7/11 surges, crushing surge, AP, steel serpent strike
* Snake lady: Fey Step
* Arnest: thunder burst, dancing lightning
[/sblock]
[sblock=map]
[/sblock]