The Coldlands War [Full, Now Accepting Alternates]


log in or register to remove this ad

About the Artilects, one thing that doesn't seem to make sense is regarding this:

-An artilect can be affected by spells, powers, or devices that target living creatures as well as those that target constructs. However, spells from the healing subschool or supernatural abilities that cure hit point damage or ability damage provide only half their normal effect to an artilect. Devices from the chemistry field that cure hit points damage or ability damage have no effect on an artilect.

Along these lines shouldn't they then take only half the normal effect of the inflict and harm spells, as well as those effects which inflict ability damage. Otherwise it just seems ad hoc.
 

No, I don't think it would go that way. Half healing makes sense because they're not biological creatures - however, they still suffer damage, and the inflict spells work slightly differently than the cure spells (other than inflicting damage versus healing it).
 

I just think it's a double standard on the game publishers part for the cure/inflict spells, one is half potency but the other one is full effect.

The inflict spells should really read "When laying your hand upon a living creature..." to reflect the fact that it is the opposite of the cure spells which read "When laying your hand upon a living creature..."

I'll go with your ruling, I just think the publishers did a poor job on this one.
 


Wow, that's a lot of setting. :D

I'm currently struggling between two character concepts, namely a Coldlands orc cleric (for some reason, I'm thinking of him worshipping a fire god) and a halfling unfettered. I should be able to figure it out in a few days, but any suggestions would be welcome I suppose.
 

I'd be interested in joining this one. The choices are many, and my time is limited, so I can't make a decision regarding race and class just yet. I would be interested in seeng this Technology Ruleset of yours (email me at biggecko202 at hotmail dot com). And, are we allowed to be psionics? It doesn't appear so, but you mention SR and TR for psionic characters. I look forward to playing, and you can probably expect a character by Saturday.
 

Ferrix said:
I just think it's a double standard on the game publishers part for the cure/inflict spells, one is half potency but the other one is full effect.

The inflict spells should really read "When laying your hand upon a living creature..." to reflect the fact that it is the opposite of the cure spells which read "When laying your hand upon a living creature..."

I'll go with your ruling, I just think the publishers did a poor job on this one.

Hmm... I suppose it is something of an inequity.

Maybe they just didn't want to overpower the Living subtype? I mean, taking only half damage from inflict spells isn't that big a deal, but harm is relatively nasty.

Krug said:
Posted my character. Let me know if any changes etc, and any suggestions. Lots of new rules to absorb

Yes, there are many things that I use that aren't standard for a d20 campaign. Especially when you're using the tech stuff. :)

For starters, I like that you used the LEW format for your character. :)

I'm curious as to how you got the HP you did... I'm going to say that you get 3/4 of your HD every level for hit points, rounded up. What you should do is, every level, add up all your HD past first level, and take three-quarters of what the max would be, and round up. Then add Con. I'm going to guess that you just rolled your hit points?

The gunslinger ability Fast Draw isn't the feat, though it operates similarly; the feat indicates that you can draw any weapon as a free action (I think), while the gunslinger ability allows you to do that with a firearm, or two if you have Two Guns Blazing. A bit of a difference there. ;)

Other than that, looks good. :)

Imerak said:
Wow, that's a lot of setting. :D

Well, I've been working on this world for quite awhile. So I'd hope there would be a lot of information available. :)

Imerak said:
I'm currently struggling between two character concepts, namely a Coldlands orc cleric (for some reason, I'm thinking of him worshipping a fire god) and a halfling unfettered. I should be able to figure it out in a few days, but any suggestions would be welcome I suppose.

A fire deity-worshiping Coldlands Orc would make sense, given that they live in an environment that falls in the subarctic range; you have a couple of choices there that are built into the system (Falriox or Lisylla).
 

Komodo said:
I'd be interested in joining this one. The choices are many, and my time is limited, so I can't make a decision regarding race and class just yet. I would be interested in seeng this Technology Ruleset of yours (email me at biggecko202 at hotmail dot com). And, are we allowed to be psionics? It doesn't appear so, but you mention SR and TR for psionic characters. I look forward to playing, and you can probably expect a character by Saturday.

Psionic characters are not allowed in this particular region of the world, because the region the campaign is set in is nominally technological, thereby inhibiting the presence of magical or psionic characters.

However, psionic and magical characters do exist; they just aren't prevalent in the Coldlands. SR/PR of technological characters is there because it is important to the flavor of the world, and there is always the possibility of running into them.

Now, Argent is playing a tiefling spellcaster of some sort, which is an exception to the classes I listed in the opening post; if you can provide a decent backstory, I would probably allow a psionic or magical character. However, it does require a decent backstory (which would normally be relatively optional), as to how and why you're in the Coldlands, which is openly hostile to magic and not exactly friendly to psionics.

Also, unfortunately, I wasn't able to update the thread title earlier because it was taking forever to update (it's a big post, after all), but we're currently full; however, if you'd like to be an alternate, that's fine by me! :) You can go ahead and post your character in the character thread, but indicate somewhere early in the post that the character is an alternate, and not currently active. If one of the first six people who were interested in the campaign don't show for about a week when the IC thread opens (which will probably be within a couple weeks or so) without warning me beforehand about absenses, I'll start taking in the alternates as replacements on a first-come first-serve basis, just as I did with the original six positions.
 


Remove ads

Top