Dragonbait
Explorer
I am currently playing in 2 4e campaigns and each one handles the Death roll differently.
In one group, the Death roll goes like this: When in negatives, make a save. On a 20, you can spend a healing surge and you can stand on your turn. On a 1-10 you move one step closer to death (you are dead on the third roll of 1-10). If you roll an 11-19 you stabalize and do not need to roll for the rest of the encounter.
In another group, you keep rolling unless you get a 20. On an 11-19, you just delay either a recovery or slipping closer to death, and have to roll again the next round.
The first one is much more kind on the player, but in extended fights the player is often sitting on their thumbs and waiting for someone to heal them (in said group, a player was doing nothing for an hour and a half until someone was able to reach his character to heal him). The second one lets the player roll at least a d20 per round, but is much more dangerous to the character's wellbeing in epic fights that last for many rounds.
What is the standard procedure?
In one group, the Death roll goes like this: When in negatives, make a save. On a 20, you can spend a healing surge and you can stand on your turn. On a 1-10 you move one step closer to death (you are dead on the third roll of 1-10). If you roll an 11-19 you stabalize and do not need to roll for the rest of the encounter.
In another group, you keep rolling unless you get a 20. On an 11-19, you just delay either a recovery or slipping closer to death, and have to roll again the next round.
The first one is much more kind on the player, but in extended fights the player is often sitting on their thumbs and waiting for someone to heal them (in said group, a player was doing nothing for an hour and a half until someone was able to reach his character to heal him). The second one lets the player roll at least a d20 per round, but is much more dangerous to the character's wellbeing in epic fights that last for many rounds.
What is the standard procedure?