You don't need to like nearly all the classes in a class-based game to play & enjoy it, afterall, 4e, I didn't care for strikers or psionics - that was two strikes on the Monk, right there, third strike went all the way back: Orientalism. Monk, Avenger, Rogue, Ranger, Sorcerer, Warlock, Barbarian, Assassin... Vampire,

Slayer, (that was unintentional) Thief, Scout, Elementalist... I'm probably missing something... all Strikers. Not really on my radar, unless I'm building a pregen. But, hey, that leaves me Warlord, Wizard, Fighter, Artificer, Druid (chopped into 3 pieces, but two of them worth playing, however disappointing), Shaman (quite intriguing, really), Cleric, Paladin, Invoker ... and others that aren't so enticing I can actually remember, them... and then classes like Warden that hit my preferences, in theory, but, well, I've tried 'em and they didn't click.
When I think about it, no edition doesn't have nothing to loving or nothing to be disappointed with. 2e is generally my least-favorite edition (and, I am fully aware how little sense that makes), but it was the only one where priests of different deities/religions could have substantially different spell lists, which, what're you thinking, every other edition? 1e, admittedly, mainly on grounds of nostalgia, is my favorite, but it has plenty of things very wrong with it, and some that I find right that I can acknowledge younger, saner persons might find awful... like Magic-Users are actually challenging to play. 3.x seemed fantastic at the time, but there are still bits that stand out, the Fighter, Tier 5 tho it may reasonably be, was an
elegant design - if it wasn't for every other class in the PH, it might've been balanced & viable, too.