Serpenteye
First Post
Changed my mind. I made him Human instead of Dwarf and Incantatrix instead of Item-Creator (couldn't find a good Prestige-Class for that)
____
Seres Anambras
Human Male Wizard (Spec: Abjuration, Prohibited: Illusion) 5, Incanatar 2.
26020xp/28000xp (-1980xp for items)
AC:11
HP:56
BaB:+3
Ranged:+4
Melee:+2
Attacks:1d8 19/20*2 (Light Crossbow)
Saves: Fort:+5(+7cloak), Reflex:+3(+5cloak), Will:+7(+9cloak)
Spells:lvl.0:4 , lvl.1:6+1 , lvl.2:4+1 , lvl.3:3+1 , lvl.4:2+1
DC:10+5+spellevel
STATS:
Str:8
Dex:13
Con:14+2+2 (belt) (toad)
Int:17+1 (level)+2 for spellcasting only (Spell Prodigy)
Wis:10
Cha:14
SKILLS:.........Ranks,Ability,Item
Bluff:..................4+2 (Crossclass)
Concentration:..........10+4
Diplomacy:..............4+2+10 (Crossclass)
Knowledge (Arcana):.....8+4
Knowledge (The Planes):.8+4
Sense Motive:...........4+0 (Crossclass)
Spellcraft:.............5+4
Intimidate:.............8+2+10 (Class:Incantatrix)
FEATS:
Empower Spell
Spell Prodigy
Extend Spell
Iron Will
Scribe Scrolls
Craft Wondrous Item
Energy Substitution (Sonic)
LANGUAGES:
Abyssal
Celestial
Common
Draconic
Infernal
FAMILIAR:
Gligh the Monstrous
Toad (Hide:21, Listen:5, Spot:5, AC:19, HP:11, Improved Evasion)
SPECIAL ABILITIES:
Incantatrix:
1 bonus feat
2 Send away
Send away (Ex): The incanatrix gains a +2 to caster level checks to harm, banish, or overcome the spell resistance of outsiders, or to dispel spells cast by outsiders or spells summoning outsiders.
SPELLBOOK
1
Charm Persom
Comprehend languages
Expeditious Retreat
Identify
Mage Armor
Magic Missile
Obscuring Mist
Protection from Evil
Ray of Enfeeblement
Shield:.............25gp
2
Alter Self
Darkvision
Detect Thoughts
Endurance
Fox's Cunning:.....150gp
Glitterdust:.......150gp
Melfs Acid Arrow:..150gp
3
Dispell Magic
Fireball
Protection From Elements
Secret Page
Slow:..............375gp
4
Enervation
Minor Globe of Invulnerability
Polymorph other:...700gp
ITEMS
Blessed Book:..................................................4750gp+380xp
Headband of Detect Thoughts and Detect Magic (Use Activated):..7000gp+560xp
Amulet of Health+2:............................................2000gp+160xp
Cloak of Resistance+2:.........................................2000gp+160xp
Belt of Alter Self (Use Activated):............................6000gp+480xp
Lenses of Intimidation+10 and Diplomacy+10:....................3000gp+240xp
Total cost: 24750gp+1980xp
MUNDANE ITEMS
Nobles Outfit:..............75gp
Courtiers Outfit:...........30gp
Explorer's Outfit:..........10gp
Spell Components*3:.........15gp
Warhorse (light):...........150gp
Saddle (Riding):............10gp
Saddlebags*2:...............8gp
Bit and Bridle:.............2gp
Light Crossbow:.............35gp
Crossbow Bolts*20:..........20gp
Misc. Adventuring equipment:50gp
GOLD:
342gp
___________________________________________
ooc: Sorry about the Novel. It became longer than I originally intended.
The Fiend's smile reminded him of his mother, a warm, gentle and loving smile, twisted into perverse mockery by her murderer. As the beast traced lines of pain across his chest and neck he remembered.
Born the third son of minor merchants in one of the many tiny and poor villages dotting the realms Seres was from an early age expected to help in the running of the family business. It was a hard life, and a boring one, though it was not without its own petty joys and pleasures. His parents were loving but preoccupied, desperately working to keep their family from poverty and they expected all their children to be as dedicated to their labour as they were themselves. Seres, a clever and persuasive child, was as he grew older often entrusted with travelling to the market of the neigboring town to trade.
Trading usually went better for him than for the other members of the family and his father considered makim him the primary heir and manager of the business. He did not get the reaction he was expecting from his son. Instead of joy and gratitude Seres grew cold and in barely concealed bitterness accepted the offer. He knew he could achieve something more with his life than to live out his life as his father had done, he felt time slip away from him, he felt trapped, but his duty compelled him to do what was best for the family.
On one of his trips to the town market he learned from a customer that a Wizard of some power was visiting the inn, spending vast sums of gold on ale and whores. It was not unusual that adventuring spellcasters passed trough back then, the town was near a forest rumored to hide ancient treasures and that attracted a fair number of fortune-seekers. Troughout his boyhood years he had always felt himself fascinated and drawn to the wielders of magic, in his childish dreams he had become an arch-mage, bending the very fabric of reality to his every whim. The dream still lived in him in his teens, though he regarded it with shame and bitterness as a thing that could never be.
It was late in the day when he finally made his decision and went to the inn, it was later still when he, after several drinks walked up to the wizard and offered to be his apprentice. He was lucky. The Wizard had just returned with enough wealth to retire from his dangerous career as an adventurer, he was bored with the constant butchery and was on his way home to his tower. He was also heavily under the influence of drinking. He agreed, but for a high price.
Finally confronted with the decision that could change his life Seres had no choice. He sold everything he had brought to market including the cart and the horse. Knowing that he had ruined the family's business and doomed his family to poverty he left town, under a spell of flying, along with his new master. He promised himself he would repay what he had stolen but couldn't help but feel guilty, even as he was happy that his real life had finally begun.
He learned fast, and he learned much, but not quite what he had expected. His newfound master was a Diabolist, an Abjurer and Conjurer of Fiends and his methods of teaching were as cruel as they were effective. He had sensed the boy's potential and decided to make him into his loyal minion, to grow his power as quickly as possible. Had Seres been any less talented the training would have killed him, he was lucky he was only scarred for life.
Seres had no intention of being anyones servant. He learned his lessons until the master had nothing more to teach but he knew leaving would be no simple matter. There were spells that needed dispelling and guardians to remove. By his own power he would be unable to escape and he feared that if he stayed longer he would break under the torture his master subjected him to. Only one way presented itself. Having stolen his master's keys he ventured into the deep basements of the tower until he came to a hidden chamber left unguarded by the increasingly sloppy alcoholist that his master had become. The fiend that awaited him was more than happy to help. Breaking the magic circle was easy and after the devastation caused by the fiend leaving the tower was almost as easy. Coming home was not.
The Fiend's smile reminded him of his mother, a warm, gentle and loving smile, twisted into perverse mockery by her murderer. As the beast traced lines of pain across his chest and neck he screamed. Surrounded by the emaciated corpses of his family the fiend spoke. "We are grateful, oh yess, so very grateful for our freedom, yess? You gave me my freedom and I gave you yours, a fair trade, no? You have my appreciation, and know that I will let you live, as I promised. You are pleased? You should be. You asked for your freedom. Oh, I know what you thought you intended, hihihihi, but I felt I owed you more, my friend. They were holding you back, weren't they? Oh yes. Little daddy and mummy and all the cute and tasty little children, ahhh. Don't think they would have forgiven you. They cursed your name 'till the end and if they could come back as ghosts they would come for your blood," the beast run its long acidic tongue over his wounds, "your sweet, sweet blood. Worry not, their souls are in our safe keeping. Grateful? You should be. Now you can live your life unbound by sentimental loves and duties. See? I give you your freedom. Just let me play a little longer..."
The fiend kept its promise and Seres went out into the world, utterly alone. Numbed by chock and pain he dedicated himself ruthlessly to advancing his power and wealth. He was but a minor Wizard, however, and he knew he would need companions to keep safe out in the wilderness. He found, and swiftly joined a group of naive young warriors, dedicating themselves to Tyr.
The group survived and prospered, and their many experiences of killing swiftly catapulted them to greater and greater power. There were some disagreements within the group, and in time they grew into a schism. Tithing, the choice of clients and targets and matters of schedule left Seres with no choice but to leave. After trading in his newly aquired loot with the party for gold he went back to the small house he rented in some town and, in a few cases with the help of others, went about creating the items he felt he would need in the future. Then he went out once again, still torn between guilt and greed, to make his mark upon the world.
____
Seres Anambras
Human Male Wizard (Spec: Abjuration, Prohibited: Illusion) 5, Incanatar 2.
26020xp/28000xp (-1980xp for items)
AC:11
HP:56
BaB:+3
Ranged:+4
Melee:+2
Attacks:1d8 19/20*2 (Light Crossbow)
Saves: Fort:+5(+7cloak), Reflex:+3(+5cloak), Will:+7(+9cloak)
Spells:lvl.0:4 , lvl.1:6+1 , lvl.2:4+1 , lvl.3:3+1 , lvl.4:2+1
DC:10+5+spellevel
STATS:
Str:8
Dex:13
Con:14+2+2 (belt) (toad)
Int:17+1 (level)+2 for spellcasting only (Spell Prodigy)
Wis:10
Cha:14
SKILLS:.........Ranks,Ability,Item
Bluff:..................4+2 (Crossclass)
Concentration:..........10+4
Diplomacy:..............4+2+10 (Crossclass)
Knowledge (Arcana):.....8+4
Knowledge (The Planes):.8+4
Sense Motive:...........4+0 (Crossclass)
Spellcraft:.............5+4
Intimidate:.............8+2+10 (Class:Incantatrix)
FEATS:
Empower Spell
Spell Prodigy
Extend Spell
Iron Will
Scribe Scrolls
Craft Wondrous Item
Energy Substitution (Sonic)
LANGUAGES:
Abyssal
Celestial
Common
Draconic
Infernal
FAMILIAR:
Gligh the Monstrous
Toad (Hide:21, Listen:5, Spot:5, AC:19, HP:11, Improved Evasion)
SPECIAL ABILITIES:
Incantatrix:
1 bonus feat
2 Send away
Send away (Ex): The incanatrix gains a +2 to caster level checks to harm, banish, or overcome the spell resistance of outsiders, or to dispel spells cast by outsiders or spells summoning outsiders.
SPELLBOOK
1
Charm Persom
Comprehend languages
Expeditious Retreat
Identify
Mage Armor
Magic Missile
Obscuring Mist
Protection from Evil
Ray of Enfeeblement
Shield:.............25gp
2
Alter Self
Darkvision
Detect Thoughts
Endurance
Fox's Cunning:.....150gp
Glitterdust:.......150gp
Melfs Acid Arrow:..150gp
3
Dispell Magic
Fireball
Protection From Elements
Secret Page
Slow:..............375gp
4
Enervation
Minor Globe of Invulnerability
Polymorph other:...700gp
ITEMS
Blessed Book:..................................................4750gp+380xp
Headband of Detect Thoughts and Detect Magic (Use Activated):..7000gp+560xp
Amulet of Health+2:............................................2000gp+160xp
Cloak of Resistance+2:.........................................2000gp+160xp
Belt of Alter Self (Use Activated):............................6000gp+480xp
Lenses of Intimidation+10 and Diplomacy+10:....................3000gp+240xp
Total cost: 24750gp+1980xp
MUNDANE ITEMS
Nobles Outfit:..............75gp
Courtiers Outfit:...........30gp
Explorer's Outfit:..........10gp
Spell Components*3:.........15gp
Warhorse (light):...........150gp
Saddle (Riding):............10gp
Saddlebags*2:...............8gp
Bit and Bridle:.............2gp
Light Crossbow:.............35gp
Crossbow Bolts*20:..........20gp
Misc. Adventuring equipment:50gp
GOLD:
342gp
___________________________________________
ooc: Sorry about the Novel. It became longer than I originally intended.
The Fiend's smile reminded him of his mother, a warm, gentle and loving smile, twisted into perverse mockery by her murderer. As the beast traced lines of pain across his chest and neck he remembered.
Born the third son of minor merchants in one of the many tiny and poor villages dotting the realms Seres was from an early age expected to help in the running of the family business. It was a hard life, and a boring one, though it was not without its own petty joys and pleasures. His parents were loving but preoccupied, desperately working to keep their family from poverty and they expected all their children to be as dedicated to their labour as they were themselves. Seres, a clever and persuasive child, was as he grew older often entrusted with travelling to the market of the neigboring town to trade.
Trading usually went better for him than for the other members of the family and his father considered makim him the primary heir and manager of the business. He did not get the reaction he was expecting from his son. Instead of joy and gratitude Seres grew cold and in barely concealed bitterness accepted the offer. He knew he could achieve something more with his life than to live out his life as his father had done, he felt time slip away from him, he felt trapped, but his duty compelled him to do what was best for the family.
On one of his trips to the town market he learned from a customer that a Wizard of some power was visiting the inn, spending vast sums of gold on ale and whores. It was not unusual that adventuring spellcasters passed trough back then, the town was near a forest rumored to hide ancient treasures and that attracted a fair number of fortune-seekers. Troughout his boyhood years he had always felt himself fascinated and drawn to the wielders of magic, in his childish dreams he had become an arch-mage, bending the very fabric of reality to his every whim. The dream still lived in him in his teens, though he regarded it with shame and bitterness as a thing that could never be.
It was late in the day when he finally made his decision and went to the inn, it was later still when he, after several drinks walked up to the wizard and offered to be his apprentice. He was lucky. The Wizard had just returned with enough wealth to retire from his dangerous career as an adventurer, he was bored with the constant butchery and was on his way home to his tower. He was also heavily under the influence of drinking. He agreed, but for a high price.
Finally confronted with the decision that could change his life Seres had no choice. He sold everything he had brought to market including the cart and the horse. Knowing that he had ruined the family's business and doomed his family to poverty he left town, under a spell of flying, along with his new master. He promised himself he would repay what he had stolen but couldn't help but feel guilty, even as he was happy that his real life had finally begun.
He learned fast, and he learned much, but not quite what he had expected. His newfound master was a Diabolist, an Abjurer and Conjurer of Fiends and his methods of teaching were as cruel as they were effective. He had sensed the boy's potential and decided to make him into his loyal minion, to grow his power as quickly as possible. Had Seres been any less talented the training would have killed him, he was lucky he was only scarred for life.
Seres had no intention of being anyones servant. He learned his lessons until the master had nothing more to teach but he knew leaving would be no simple matter. There were spells that needed dispelling and guardians to remove. By his own power he would be unable to escape and he feared that if he stayed longer he would break under the torture his master subjected him to. Only one way presented itself. Having stolen his master's keys he ventured into the deep basements of the tower until he came to a hidden chamber left unguarded by the increasingly sloppy alcoholist that his master had become. The fiend that awaited him was more than happy to help. Breaking the magic circle was easy and after the devastation caused by the fiend leaving the tower was almost as easy. Coming home was not.
The Fiend's smile reminded him of his mother, a warm, gentle and loving smile, twisted into perverse mockery by her murderer. As the beast traced lines of pain across his chest and neck he screamed. Surrounded by the emaciated corpses of his family the fiend spoke. "We are grateful, oh yess, so very grateful for our freedom, yess? You gave me my freedom and I gave you yours, a fair trade, no? You have my appreciation, and know that I will let you live, as I promised. You are pleased? You should be. You asked for your freedom. Oh, I know what you thought you intended, hihihihi, but I felt I owed you more, my friend. They were holding you back, weren't they? Oh yes. Little daddy and mummy and all the cute and tasty little children, ahhh. Don't think they would have forgiven you. They cursed your name 'till the end and if they could come back as ghosts they would come for your blood," the beast run its long acidic tongue over his wounds, "your sweet, sweet blood. Worry not, their souls are in our safe keeping. Grateful? You should be. Now you can live your life unbound by sentimental loves and duties. See? I give you your freedom. Just let me play a little longer..."
The fiend kept its promise and Seres went out into the world, utterly alone. Numbed by chock and pain he dedicated himself ruthlessly to advancing his power and wealth. He was but a minor Wizard, however, and he knew he would need companions to keep safe out in the wilderness. He found, and swiftly joined a group of naive young warriors, dedicating themselves to Tyr.
The group survived and prospered, and their many experiences of killing swiftly catapulted them to greater and greater power. There were some disagreements within the group, and in time they grew into a schism. Tithing, the choice of clients and targets and matters of schedule left Seres with no choice but to leave. After trading in his newly aquired loot with the party for gold he went back to the small house he rented in some town and, in a few cases with the help of others, went about creating the items he felt he would need in the future. Then he went out once again, still torn between guilt and greed, to make his mark upon the world.
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