D&D 5E The D&D rapier: What is it?

Ancalagon

Dusty Dragon
Hello

(Please note: this is a history/fluff threat, not a thread to debate if a rapier should do 1d6 dmg or if dex is too powerful. If that is what you are looking for, please head over here: http://www.enworld.org/forum/showthread.php?529884-I-hate-rapiers-Do-you )

So. D&D has rapiers, and it's a pretty good weapon in 5e. But what *is* the D&D rapier?

First let's clear up what rapiers aren't. Rapiers aren't what's used in Olympic fencing - it's not a foil or an epee
fencing-weapons-foil-epee-sabre.jpg


Rapiers aren't smallswords either - they are the smallsword's predecessor, same way the small sword became the olympic fencing weapon. Smallswords are far shorter, lighter and have a simpler hilt
31tQgoYI6rL._SX355_.jpg


So what is a rapier. A rapier is a long bladed sword, with a very narrow blade, complex hilt and devoted to the thrust. It was carried by civilians and frequently used in duels. Something a bit like this:
main-qimg-bc19d1d7f9d1f54119748c422c6e18ff


This particular example (Arms and Armor reproduction of a Spanish blade) has a blade that is almost 42 (!) inches long and 0.75 inches wide. This is *very* long (and some were longer). I have a bastard sword at home and the blade is 34 inches, for comparison. So yes, this is a "proper" rapier, and most of you would recognize it as such.

... but is it a *D&D* rapier? ... Probably not. See the rapier evolved for a very narrow use-case scenario - civilian combats and duels vs unarmored humans. Rapiers did poorly vs armor (a way to "cheat" in a duel was to wear a fine shirt of mail underneath your clothes as extra protection), were poor cutters and were often slow to kill - a stab in the gut, pre modern medicine, was lethal, *but* it would take you hours or days even to die. Even a penetrating wound to the chest, unless it hit the hear or aorta, could take minutes to kill. The long blade, while it provided superb reach, could also be cumbersome.

D&D adventurers aren't quite sure what they are going to face. Monday it's brigands but Tuesday it's Ogres and thursday Ankhegs. A sword designed for such a precise use - and it was very good at that use! - is just not suited for the wild variety of challenges the D&D adventurer will face. So that rapier, that super long pointy thing, not good. It's not the D&D rapier

So what is? Well people, historically, recognized that the rapier had these limitations, and "scaled back" the design, using something more akin to a "trust and cut" sword. Some were called "war rapiers", to distinguish them - the blade was shorter and wider. This example had a blade 37 inches long and slightly over an inch wide, making it more maneuverable and able to deliver better cuts. It also happened to the the sword of a warlike king.

https://myarmoury.com/feature_vasa.html
pic_vasa2.jpg


Some went even further - this reproduction (called the "cavalier rapier", based on a 1660 piece) was was over 1.5 inch wide and 34 inches long, and it's becoming closer to being an arming sword with a fancy hilt:

rapier164a_s.jpg


While doing research for this post, I also stumbled upon the "bilbo sword" (nothing to do with Tolkien), a short, wide bladed rapier that was popular in America and on board ships for some time:
therionarms_c1231a.jpg


Doesn't that look like what a ne'er-do-well would carry around?

So in conclusion, rapiers *do* have a place in the arsenal of the D&D adventurer, but only certain types. I hope that this was interesting, and will help those who are having an issue with the "mental picture" of the thin rapier poking holes into an ogre imagine something a bit more palatable - and realistic.

cheers,
 
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Hriston

Dungeon Master of Middle-earth
To me, the D&D rapier is a knightly sword, nicely filling the space between the long and short swords, or what some D&D editions have simply called "sword".
 


It is an out-of-place technology in a world where people still use plate armour and shields.

But seriously, weapons in D&D aren't actually specific weapons — they are just sticks with numbers on the end. A rapier is "martial, one-handed, 1d8 piercing, finesse". You can call them whatever you want, since the names don't mean much (and are often misleading, like "scimitar" for "machete").
 
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The D&D rapier is two pounds. Weapons considered "rapiers" have a fairly wide range of weights, but two pounds is on the lighter side. King Gustav's sword (above) was a three pounder, which is as heavy as a D&D longsword. Given this and the fact that even weaklings can master the D&D rapier, it seems likely that they actually intended the D&D rapier to be the light, thin dueling weapon of the type depicted in your third image.

That this would be an effective weapon for adventurers makes little sense, of course, and I suspect some players prefer to imagine their Str 8 character wielding a less dainty blade. Treating them as sticks with numbers is probably best for our suspension of disbelief, dignity and self-esteem.
 
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Ancalagon

Dusty Dragon
For my table the Rapier is a heavy broad sword made for piercing through armor and the long sword is a bastard or a hand and a half sword meant for slashing.
You are of course free to do what you want at your table...

... but a broadsword is a *broad* blade, and a slashing one to boot (by broad do you mean wide, or thick?). It doesn't seem like a great fit... is it still a dex weapon? I feel like I'm missing something...

That being said, it's a shame that the broadsword isn't in the game anymore.

It is an out-of-place technology in a world where people still use plate armour and shields.
Agreed - this is why a cut-and-trust sword makes a lot more sense to me.

But seriously, weapons in D&D aren't actually specific weapons — they are just sticks with numbers on the end. A rapier is "martial, one-handed, 1d8 piercing, finesse". You can call them whatever you want, since the names don't mean much (and are often misleading, like "scimitar" for "machete").

Well, I'm not sure I like that mental image at all. "I cast magic missile - 3 pyramids of energy hit my opponent". I agree with you that there is definitely room for variation - that greatsword could be a large claymore, a zweehander or a no-dashi, and that's great! - but I like them to be *something*. It's a roleplaying game, not combat accounting.
 
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Hussar

Legend
Well, as far as numbers go, D&D isn't going to win any "believability" awards. I mean, bare hands do SO much damage. Never minding the Monk or the damage monsters do. Think about it, a Mastiff, while certainly capable of killing a person, deals a whopping D6+1 points of damage. While I accept that dogs can be dangerous, I'm not sure that a single dog bite averages the same damage as a hit from a longsword (or a rapier for that matter).

Numbers on a stick is probably the best way to keep your sanity.
 


Ancalagon

Dusty Dragon
Oh and [MENTION=6799753]lowkey13[/MENTION] , I hope this thread will cool off your hate. Because hate leads to suffering, and you don't deserve that! ;)
 


Horwath

Hero
It is an out-of-place technology in a world where people still use plate armour and shields.

But seriously, weapons in D&D aren't actually specific weapons — they are just sticks with numbers on the end. A rapier is "martial, one-handed, 1d8 piercing, finesse". You can call them whatever you want, since the names don't mean much (and are often misleading, like "scimitar" for "machete").

This.

my only beef is that arming sword(longsword in D&D terms) has the same damage.

if rapier is 1d8, then longsword should be 1d10. As you must pay with something ability to use dex in melee combat. And no, "versatile" trait is not worth equal to "finesse" trait.
 

if rapier is 1d8, then longsword should be 1d10. As you must pay with something ability to use dex in melee combat. And no, "versatile" trait is not worth equal to "finesse" trait.
If your Str is higher than your Dex, versatile is worth something and finesse is worth nothing.
 

Horwath

Hero
If your Str is higher than your Dex, versatile is worth something and finesse is worth nothing.

it's next to worthless. Except for a halforc barbarian too broke for greataxe/greatsword.

If you have dueling style you go from 1d8+2 to 1d10 damage. You do LESS damage with longsword in two hands.
 

Coroc

Hero
@ancalogon

Your fourth Picture and eventually the third are the right ones. This is a rapier, it weighs as much as a arming sword (1,2-1,5kg) but is longer.

It is mainly a stabbing weapon, mostly worn in a civilian context or as a backup weapon in a war situation.

A rapier can cut, but not for decapacitating effect or chopping of limbs or head in a combat, that just will not work.

You can easyly parry weapons like great swords or halberds with this it will not break it.

Fencing with this best requires a main gauche, cloak buckler or a good glove for parrying purposes. (If both oponents use that weapon)
 


The D&D rapier is a fiction of convenience, designed to allow players to generate characters inspired by those seen in some media.

Like Hand Crossbows and Bows, it can be best not to examine them too closely in the light of real world history and mechanics.
 


Coroc

Hero
The solution for those who do want to have weapons for all builds is dam easy:

Short sword 1h 1d6 Finesse Piercing
Rapier 1h 1d8 Finesse Piercing
Arming sword 1h 1d8 slashing
Bastard sword 1h / versatile 1d8/1d10 slashing (Ths is a Hand and half !)
Longsword aka Greatsword 2h 2d6 slashing

There! You got it all covered and in contraire to the PHB are absolutely historically correct with naming.

I do it like this in my campaigns. No confusion anymore.

For more modern Settings take

Smallsword 1d6 piercing Finesse
Sabre 1d8 slashing Finesse (since it is a fencing weapon Finesse is well justified)
 

Coroc

Hero
[MENTION=6801299]Horwath[/MENTION] Dueling style should only be allowed with fencing weapons like a rapier smallsword or sabre, imho it requires a much more sophisticated technique of fencing than an arming sword.

But that aside, your Long sword imho is a bastard sword or Hand and half.
It has the same weight and less bladelength than a rapier -

But a thrust wound that does any noticable damage is most often a more severe injury than a small cut because it is a deeper wound, so the 1d8+2 vs 1d10 for a range of 3-10 instead of 1d10 is even realistic
 

Horwath

Hero
The solution for those who do want to have weapons for all builds is dam easy:

Short sword 1h 1d6 Finesse Piercing
Rapier 1h 1d8 Finesse Piercing
Arming sword 1h 1d8 slashing
Bastard sword 1h / versatile 1d8/1d10 slashing (Ths is a Hand and half !)
Longsword aka Greatsword 2h 2d6 slashing

There! You got it all covered and in contraire to the PHB are absolutely historically correct with naming.

I do it like this in my campaigns. No confusion anymore.

For more modern Settings take

Smallsword 1d6 piercing Finesse
Sabre 1d8 slashing Finesse (since it is a fencing weapon Finesse is well justified)

But why would anyone use arming sword over sabre in this idea? Arming sword gives nothing, yet with Sabre both str and dex fighters can use it at it's best.

Dex is a better stat than str. Hence str needs a boost in combat. That is more damage from weapons that are not finesse.


how about;

Sword(arming), 1handed, 1d10 Slashing, 1d12 versatile,
Rapier, 1handed, finesse, 1d8 Piercing
Sabre, 1handed, finesse, 1d8 Piercing
Sword(short), 1handed, light, 1d8 piercing,
Scimitar, 1handed, light, finesse, 1d6 slashing,
Smallsword, 1handed, light finesse, 1d6 piercing,

Longsword, 2handed, 2d6 slashing,
Greatsword, 2handed, heavy, 2d8 slashing,
Elven courtblade, 2handed, finesse, 1d12 slashing
 

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