The Dance of Souls


log in or register to remove this ad

"Quick! This way!" the party hears as they sneak through the shadows of the street. Officer Samuel, without his uniform, several guards, and a woman - the red-haired barmaid from the Scimitar - are coming down the street. At the alley, Samual asks the woman "This is the place?", and the guards are examining the fallen thieves. You haven't moved much further than thief 5, when the guards report their findings:

"They are still alive, Officer!" - "To the temple cells with them. Look for the other fighters. They must be near." - "Sir, there seems to be another one lying down the street!" - "Him, too."

Two guards begin hustling down the street to pick up the last thief you dropped. Samuel and the woman follow.
 






The guards carry off the thieves from the dead end, as Samuel audibly complains "You'd think Garum had better patrols when he know I'd be on leave. Lucky that circumstances prevented me from leaving as planned."
With you sneaking farther off, Samuel, the woman, and the two remaining guards reach the last thief.
"What about this guy?" - "Still alive as well, Sir." - "Good, you know where to bring him."
With that, Samuel and the woman are, apparently, alone.

"We cannot leave for the mountain keep until they are dealt with, whatever their motivation." The woman says with an icy voice. "But we know them now. Take care that we have men at the gates. As long as they cannot leave..." with that, the woman and Samuel also move to leave the scene.
 

Knight Otu said:
"We cannot leave for the mountain keep until they are dealt with, whatever their motivation." The woman says with an icy voice. "But we know them now. Take care that we have men at the gates. As long as they cannot leave..." with that, the woman and Samuel also move to leave the scene.

A mountain keep. An excellent place to store stolen artwork. Meeting up with Beamer and Azaroth away from the woman and the guards, Banion speaks in a hushed voice.

"Quickly, before they think to expand their precautions. We can get to the wall before they've informed all of their minions of our descriptions, scale it and go without going near a gate. Let our enemies exhaust themselves with combing a city that we are not in. Positioning ourselves between here and the mountains ought to allow us to intercept them on the road, and bedevil them with confusion. Exploring their defenses in the mountains will allow us more freedom than this city, where we must always wonder which guard is a villain at heart and which a mere dupe of a crooked superior. They know us, it's true, but we know them as well...."
 


Remove ads

Top