Camarath
Pale Master Tarrasque
I do not think the stats in and of themselves are good enough for a +1. If it was a +6 to Str then it would be worth it. But a +2 dex, con, int, wis, cha just is not good enough.Technik4 said:LA +3.
Those stat adjustments are NICE, and if you compare to the dark elf at +2, way better (without a single negative, even!).
It is only 5 points. If it was 10 or more it would be worth +2 but DR 5 is IMO only worth a +1.Technik4 said:You guys are cutting Cold Iron/5 way short. Remember, there is no "catch all" material and for a PC this power alone is LA +1 or +2. Against I'd say easily 50% of your enemies it will be equivelant to DR 5/-. This power is like the sniverblin's +4 dodge to everything, its huge.
A +4 Natural Armor is more powerful than SR? I don't agree with that. Armor bonuses are easy to come by but a good SR can almost only be had by taking a Race or class with SR. With the ability adjustments I would say I is worth a +1 (so +2 so far).Technik4 said:Also, lets not forget +4 Nat. Armor. Dark Elves have SR so they both have defenses (with their ups and downs) but I'd say +4 Nat Armor is more powerful, all around (especially at lower levels).
I agree. It is a weak attack. But the pipes could still be a threat at their base DC of 10+ Cha mod so if you allow them I think they should be worth +1 (so total +3 with pipes).Technik4 said:The natural attacks don't count, and pipes don't count if you don't let the DC increase.
I think these two sets of abilities are worth only a little more than any base race's abilities so I would not give them a LA.Technik4 said:+4 to a bunch of skill checks is, once again, better than the dark elf. Dark elves get +2 to 3 skills, satyrs have +4 to 5 skills, a difference of 14 (!) skill points. I would say this and the stats could be LA +2.
+10 base speed is also a nice bennie, not nice enough for an LA on its own, but not as insignificant as most race's bonuses (Orc Blood? +1 attack Goblinoids?).
I think he Satyr is a strong LA +2 with out the pipes. It is too weak IMO to be a +3 LA with out the pipes. With them it should be LA +3.Technik4 said:Overall I would place them at a +3 LA, solid, without class levels. If you add in the pipes they make for a weak +4 LA. Compare them to the half-dragon template, half-fiends, and some other LAs. Honestly the best route is probably just to take the satyr levels (with an LA +2).
Technik
Half-Dragon
Might Gain Flight if Large+
Natural armor improves by +4
2 Claw attacks 1 Bite attack
Breath Weapon: 6d8 1/d (with Natural Armor and Attacks LA+1)
Immunity to sleep and paralysis effects and one Elemental Immunity (LA +1)
Str +8, Con +2, Int +2, Cha +2. (LA+1)
Total LA+3 (also gains base creature abilities)
This looks a good bit stronger than the Satyr to me. The pipes would add the untility to balance them out IMO.
Half-fiend
Gains Flight (LA at least +1)
Natural armor improves by +1
2 Claw attacks 1 Bite attack
Smite Good 1/d
Spell-Like Abilities
Darkvision 60 feet.
Immunity to poison and Resistance to acid 10, cold 10, electricity 10, and fire 10. (LA+1)
Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more) (LA+1)
A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Spell resistance equal to creature’s HD + 10 (maximum 35) (LA+1)
Abilities: Increase from the base creature as follows: Str +4, Dex +4, Con +2, Int +4, Cha +2 (maybe worth another LA)
Total LA+4 (also gains base creature abilities)
This looks a lot stronger than the Satyr even with the pipes.
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