The Darkness That Comes Before [Closing Down]


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I noticed Mahe is going to attack the wolf Dara is fighting already (the one that dropped the poor merc-wizard) and I'm just wondering, will you keep in mind, that our characters probably try to move into tactically favorable positions (i.e. flanking, if reasonably possible), or do we have to take care for that ourselves?

While these things might actually be undead (from the description that's at least possible ;)) the flanking bonus would still be welcome. :D

At least for Dara, flanking (obviously ;)) is an important part in her combat style, and she would usually use her superior movement to get to the side or even back of an enemy, if possible (sometimes it simply makes no sense, i.e. against a line of opponents, you don't want to end up alone in their back ;)).

Bye
Thanee
 

Id like you to put it in your post cause I might forget sometimes. In this case, Mahe cant get into a flanking position with Dara while charging unless he wants to take an AoO to get there. Im assuming not. Next round it will be no problem for the two of you to flank it.
 

Erekose13 said:
sorry about the attack there Ghostknight, i dont like to knock characters out early in the battle cause it makes things really boring for them. this shouldnt take too long though. you should also note that while i try not to fudge things i hate killing characters, so unless the rest of the party just lets you bleed to death you wont die (and Nalya would bandage you before that happened anyways).

What can I say, bad things happen to good people. Ok, so he's not that good....

Hey, its a game, these things happen and I should have probably ducked into cover before lighting up like a torch anyway :)

Teach me a lesson for playing a mage (something I don't normally do for some reason, it felt like time for it though), cover first, then light up!
 

sounds like a good plan, i'll see about giving you something for that armor class too somewhere in here. things are going pretty quick so combat should be over quick.
 


Thanee said:
Wouldn't you have to cut through that cocoon first (thereby freeing the victim)?

Bye
Thanee

Hi Thanee

No. The cocoon conveniently leaves the nostrils of the victim uncovered. Ian can easily shove his foot-long dagger straight up into the wolf's brain. A CdG might not kill them if they are undead, though, but it will still suffer some damage.
 

Heh.

When I read the power, I always figured it meant, that the nostrils are not closed (just so the entrapped victim doesn't suffocate), but still inside the cocoon and fully covered from outside.

Anyways, it should be possible to cut into the cocoon somewhere w/o opening it (if you don't want to), that would just take some more time then.

But that's just my personal opinion. We'll soon find out what happens. :)

Bye
Thanee
 

Thanee is right about ectoplasmic cocoon, its ment to be a web for 1, not an instant death trap. There was quite a bit of discussion about the power on both the Psionics boards at Wotc and the ones at Malhavoc (where Bruce Cordell frequents). The power does not allow you to get at the creature without cutting through the strand first. The only way to kill a creature in the cocoon is if it drowns from being underwater too.
 

Erekose13 said:
Thanee is right about ectoplasmic cocoon, its ment to be a web for 1, not an instant death trap.

I though it was more like a 3.0 Hold Person with a reflex save instead of a will save. Hmm, it's a lot weaker this way. Will the cocoon also block the line of effect of spells and powers?
 

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