UltimaGabe
First Post
In other words, no matter what kind of plan you've got, this dragon is NOT a CR 18.
I think you misunderstand what the AoO is supposed to represent. The idea is that a person in melee is dodging, parrying, and trying to find openings for attacks all through the round. Since both combatants are doing this, all these attack attempts are resolved on each combatant's turn. However, someone casting a spell can't do the dodging/parrying part while he's doing so, which means there are more opportunities for the other guy to get one of his attacks through. This is reflected by an attack of opportunity. Casting defensively means you keep up the dodging stuff while casting, which is kind of difficult - hence the required Concentration roll.reiella said:Is a house rule... At least from my interp of the SRD document.
Something 'clues' others to a spell being cast with no obvious sign, after all, it will still provoke an AoO (or at the very least, force the individual to Cast Defensively).
Not saying it isn't a reasonable house rule, given that I dunno what to call the 'PERSON CASTING A SPELL' magic sign that floats over someone's head.
Majere said:Oh and a rod of negation will protest your cleric and mage from nasties like maze or finger of death. And they still have one hand free to cast with !
Majere said:And Its a house rule, but if a caster said to me I ready to cast SPELL as a dispel whenever the dragon starts to cast Id allow it. It will take a fairly special situation for the mage to geuss the right spell - if the geuss wrong they waste the spell.
Will said:The problem is that a spell that has no components is essentially the dragon sitting there thoughtfully.
The only way to tell the dragon _might_ be casting a spell is if it is not casting defensively and it allows for an Attack of Opportunity. Because you could notice 'hey, he's just sitting there not actively dodging... waaaait a minute...'
Hmm. Maybe Detect Thoughts or Detect Magic might be allowed to notice when someone is casting mentally. Or something.
James McMurray said:UltimaGabe: Maze doesn't allow a save. Its an intelligence check. Clerics are usually good target for it.
UltimaGabe said:Oh... I guess I was thinking of 3e. Either way, I'd still use it on the Fighter- after all, a Cleric could A. get out of it much easier (using spells), or B. use it to his advantage and wait several rounds buffing himself, or (via Miracle spells or the like) buffing/reviving his allies. The Fighter, however, is probably going to have lower intelligence, and really won't be able to do anything but make his intelligence checks every round.
Nope. No save in 3e either.UltimaGabe said:Oh... I guess I was thinking of 3e.