GMforPowergamers
Legend
I don't want those two...It does still leave you with those two options.
I don't want those two...It does still leave you with those two options.
You don't want those two or you want them + more options in-between?I don't want those two...
that is one more for the list...( it's a significant list of things from 4e that have been ported, from NADs to Epic Destinies to Monster Abilities to Skill Challenges and so on and so forth)I’ve incorporated the disease track in 5e.
Pfff... nobody ever RUNS AWAY in D&D! That's the coward's way outMaybe run away when the mummies show up? These things are supposed to be scary!
That sounds like a job for the Empowered DM!Pfff... nobody ever RUNS AWAY in D&D! That's the coward's way out![]()
Seriously though, he game does NOT train nw players to consider escaping, or even realize when you're outgunned before a fight breaks out, and, a lot of times, even a dash isn't enough to outpace someone willing to strike you down because of how speeds end up. There's a communication issue there.
If they all run at once, shouldn't the OA either be against a random one or against whichever one the PC's player chooses, depending how the DM wants to run it?(bold added)
The cleric is facing down all four when taking the Dodge action. And since all the action is supposed to be simultaneous (as you say), if they ALL run that is fine, but you should do the whole "A moves and takes the OA, so BCD all know it is safe".
A mage and a martial were hit in my recently-played example; we didn't know what the "statue" actually was and it got in among us.I believe a mage was hit by the clay golem in the example given, but I see your point.
If they all moved at once, I would allow the player to choose which to go after, personally.If they all run at once, shouldn't the OA either be against a random one or against whichever one the PC's player chooses, depending how the DM wants to run it?
He isn’t focussed on all 4. He just took a swipe at Bugbear A with his AoO. Since combat is simultaneous, he attacked 1 while the other 3 pushed them past him.(bold added)
The cleric is facing down all four when taking the Dodge action. And since all the action is supposed to be simultaneous (as you say), if they ALL run that is fine, but you should do the whole "A moves and takes the OA, so BCD all know it is safe".
The idea the highly skilled combatants can only react to one but can make 4 attacks on their arbitrary time slot (even though the action is supposedly simultaneous) is kind of nonsensical.Edit. I see you use a different initiative system. However, my point is that under the default system, an AoO represents something observable in the fiction, and can be leveraged by the PCs.
I can somewhat understand the 'I want a high level caster to wave a magic wand and it goes away" but I really don't. I also don't want "we have to search out a high level cleric or have this be permanent"You don't want those two or you want them + more options in-between?
Characters should have to make some coordinated rush maneuver (possibly guided by a leader) involving all of them being truly simultaneous instead of stretched out over the 6 seconds based on their initiative... ie to restrict the combatants response to a limited number of opportunity attacks. It should take some effort and group coordination unless the dice simply say he missed (which would mean an accidental coordination).The idea the highly skilled combatants can only react to one but can make 4 attacks on their arbitrary time slot (even though the action is supposedly simultaneous) is kind of nonsensical.
For one thing presumably these reactions are exploiting special openings and are easier than the other attacks....
Empowered DM? What kind of new buzzword is that? Feels like a fancy term for railroading DMThat sounds like a job for the Empowered DM!
Starting at 7th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
- Strength score
- Dexterity score
- Constitution score
- Armor Class
- Current hit points
- Total class levels, if any
- Fighter class levels, if any
That makes sense, it's the tough guy distracting the bad guy so his friend can slip away.What about the common scenario I see in play? One PC deliberately triggers an AoO so weaker PCs can withdraw without being downed?
It does sound like the 'DM is God', 'my way or the highway', 'player agency is a threat to my sovereignty' machismo machine I have no intention to play with ever again.Empowered DM? What kind of new buzzword is that? Feels like a fancy term for railroading DM![]()
So you don't want high level magic to solve things. OK, how about rituals?I can somewhat understand the 'I want a high level caster to wave a magic wand and it goes away" but I really don't.
Well obviously you can do that now, but are you asking for WotC to provide you with "official" rules/guidelines for such things?I also don't want "we have to search out a high level cleric or have this be permanent"
What I want is in world, if the highest cleric we know is 5th level* we can take some time (between a weekend and a full tenday) and be back up. I also want skilled non casters to have access to this.
What if your DM actually is god!It does sound like the 'DM is God', 'my way or the highway', 'player agency is a threat to my sovereignty' machismo machine I have no intention to play with ever again.
Nope.You could always play the game as it was originally intended and that was with three levels.
Odin won't run anything without the Book of Erotic Fantasy, and Odin, blessed with Wisdom, only plays HERO.What if your DM actually is god!![]()