Hussar
Legend
To be perfectly honest, I seem to go through the same pattern every edition.When I was a teenager, I was really into low magic settings, and thought magic was sometimes too prevalent in D&D. Perhaps because I was very inspired by The Lord of the Rings, reading the MERP rules and the Dragonlance novels where magic felt more dangerous and rare. The BECMI/AD&D stuff was a little too magic intensive for my tastes back then.
But since I've grown to favor earlier D&D levels of magic, though I think current systems such as 3E, 5E and Pathfinder have too much magic with stuff like cantrips for example. Particularly the unlimited variety. But I do like a relatively steady flow of magic items as part of the reward system.
Start the edition being very conservative with magic, trying to keep the power levels down, strict with character creation choices and the like. Over time become less restrictive until fully embracing the edition and just going with the flow because it makes play SOOOO much easier.
That describes pretty much every edition I've played from 2e going forward. In 5e now? I don't even bother vetting character sheets anymore. You want to play a flumph bard with a home-brew sub-class? Go right ahead. (and this actually describes the newest character in my Candlekeep campaign).
Sometimes the path of least resistance is just a lot easier and more fun than trying to constantly swim upstream. The notion that I'd need a hundred pages of house rules written down to play just sounds SO exhausting.