Jaeger
That someone better
From my experience, magic in dnd lacks that spark, because there is no cost to the character to achieve the desired results (spell slots are not a risk or a cost, they are a managed resource).
In shadowrun and other games, mages can choose to burn more energy on a spell at the risk of overloading or passing out. As a player in these games, I witnessed SR mage players get very excited when they are assessing the risk of burning out. Its a trade off for more power, something dnd doesn't do well.
Dnd mages in 5e get their spells without any hindrances to direct power (spell components don't count, because I have never ever seen them tracked or mentioned in a game in person). If mages had more risk to casting spells (or any risk at all really), they would likely be more excited when they see the results of their efforts.
Risk brings excitement, instant gratification leaves players feeling something is lacking.
Yeah you had to earn magic back then, with 5e its everywhere. I guess in the rapid modern world getting stuff now is what younglings want / need.
I'm not sure trying to de-magic 5e would work. Despite being a fan of 5th, 1st, basic, TOR, MERP and Decipher LOTR......something just didn't work for me with AIME. The books had excellent re-sale value though so wasn't that much of a waste!
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It does seem like there are just not enough players out there who find limits of any kind fun, and so the issue will continue to snowball.
There are some very interesting youtube videos and articles out there about game design from a video game perspective.
Do a search with the phrases:
Players will optimize the fun out of a game
How Game Designers Protect Players From Themselves
All of WotC's D&D survey's have been very player facing...
The reason why I think that these video game design issues are relevant to RPG's despite the media being different, is that I think that if WotC keeps the player facing survey model to shape their design direction: D&D will gradually succumb to this effect over time.
In my opinion, the signs of this are already there when you compare to how things were done to restrain PC power levels in past editions.