Visceris said:Correction, it may be a good setting for core D&D 4e. 3.5e allows a bit more complexity than this simplistic design.
Me, I'd rather see something wild like this as the base setting than the overdeveloped mess FR has become...and this is coming from a long-time FR supporter.Visceris said:Yes, but in 3e/3.5e that is all flavor text. If this is going to be in the core design for 4e its going to be imbedded in the game mechanics. No thank you.
Visceris said:Correction, it may be a good setting for core D&D 4e. 3.5e allows a bit more complexity than this simplistic design.
Visceris said:If this is the design philosphy for all their campaigns and are going to try to force that mold on homebrews then they are freakin' nuts.
Visceris said:Yes, but in 3e/3.5e that is all flavor text. If this is going to be in the core design for 4e its going to be imbedded in the game mechanics. No thank you.
MerricB said:Points of Light by Rich Baker
http://www.wizards.com/default.asp?x=dnd/drdd/20070829a
Ok... this is a surprise. And, after my first shock, I really liked the idea.
"Another implication of this basic conceit of the world is that there is very little in the way of authority to deal with raiders and marauders, outbreaks of demon worship, rampaging monsters, deadly hauntings, or similar local problems. Settlements afflicted by troubles can only hope for a band of heroes to arrive and set things right. If there is a kingdom beyond the town’s walls, it’s still largely covered by unexplored forest and desolate hills where evil folk gather. The king’s soldiers might do a passable job of keeping the lands within a few miles of his castle free of monsters and bandits, but most of the realm’s outlying towns and villages are on their own."
This really looks like the type of setting the D&D game would thrive in. I'm impressed.
Enough to make me leave my beloved Greyhawk? Possibly not... but, then again...
Cheers!
Visceris said:Yes, but in 3e/3.5e that is all flavor text. If this is going to be in the core design for 4e its going to be imbedded in the game mechanics. No thank you.
Jack99 said:Complexity has nothing to do with this. Its flavor, thats all.