The DM did IMPURE things to my PC!

Something similar happened to me eons ago in a campaign run by another DM.
A party member charmed me and the DM permitted that player or himself to control aspects of my characters behavior.

I tolerated it for that session. Then the party member in question refreshed the charm in our next session to make sure it didn't wear off.....fully with the support of the DM.

I would not stand for it. I handed the character sheet over to the surprised player and said words to the effect "Play him whatever the hell you like. I don't care anymore. I am rolling up a new character"

Shocked the hell out of the player and the DM. When they asked me why I did what I did, I flatly stated that I will not now nor will I ever be a puppet for another player. And if he tries the charm routine with the new character, he can play that character too.

They got the point. That is not to say your DM will 'get the point', but drop the character sheet in the DM's side of the screen and flatly state, you either have free agency to play the character you see fit or the DM can have the character as a NPC, cause this puppet dances for noone....
 

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Wulf Ratbane said:
For a long time I did the same thing-- PvP isn't the way this game is supposed to be played.

And so for a long time I, the player, overlooked things another PC was doing that my own PC would never have tolerated for even a moment.

Eventually it became too much and, for the sake of my character and the integrity of the game, I whacked him. (Rather famously, at least in Story Hour circles.)

Whacked him... to save the game. (Got a Seinfeld ring to it, that does.)
One of these days I'm gonna read your story hour; I've been meaning to for years now.

But I'm wagering that in your situation, it was one player who was the problem, not three players plus the DM; am I right?

When it's everyone acting like that together, it really looks to me like bullying, like a group bullying one member; and I don't really think there is an in-game solution to that sort of problem. It's difficult to solve out-of-game, but is probably impossible in-game. If it were only one player acting poorly, that'd be different.

That said, there's a remote chance that they've got something ultra-cool planned for you; I've conspired with all-players-but-one before in order to plan something extra-interesting for the one player. I doubt that's what's going on, but I wanted to mention it as a remote possibility.

Daniel
 

Start by asking the DM if his "plans" include ever releasing your character from enthrallment. If the answer is "yes", then ask him a rough time-frame. Then ask him why your character wouldn't gut the PCs the instant he's unbound. Let him know that you are pondering dropping the character because you can see only bad things happening from this change.

If you can live with his answers, then do so. It's okay for the DM to screw with the PCs a bit in the name of the story, but a good DM should be sensitive to player desires and not completely violate a concept.

If you can't accept his answers then you need to decide whether to continue playing in the group. I've got no advice for you there. It's a matter of friendship, game availability, and priorities.

If you decide to stay, though, tell the DM that you'd like to retire the character -- either by writing him out or converting him to an NPC. Ask what sort of character would work well with the story arc he has planned, and then pick the most attractive option. But be willing to work with the DM. If the DM gives you much grief or tries to penalize you for changing characters, reinforce the idea that you don't see any good coming of this. If he continues to push the matter, agree to continue to play the character, but emphasize that you're going to be staying in character, and that character has just had all his fundamental governing mores completely and forceably scrammbled.

If you are pretty much forced to continue playing the character, then you get to stir up some poop. Play according to the "real"/original character as much as possible. Only act against your original beliefs when the terms of the enthrallment (use that word, too) specifically dictate that you must. This will be pretty inconsistant, which is fine for Chaos. Basically, you'll be actively working against the goals of the party unless the DM specifically says you can't. If he tells you "No," too often, you'll have to get better at subtlety -- just as your character would begin fooling himself. Amuse yourself as much as possible. And remember, there can be no better definition of insanity than what your character must be experiencing.

Assuming you're playing D&D, and that the spell cast is Charm Person or a variant, you've got a huge loophole. You might want to ask the DM for a reference to the spell/effect that's taken hold of you, "Just for roleplaying purposes," and confirm any deviations from that listing with your DM. If it is, indeed, Charm Person, you'll be incredibly loyal to the one person who cast it upon you. If that's another PC, then you should assume that he's as conflicted as you are. You know the cause of your confusion has something to do with the cult of Chaos, so the best way to help your friend is to get him away from the cult. Kill the rest of the party in their sleep, as described above. Then ask your friend if the confusion has left him, too. Rinse and repeat as needed.

On the other hand, they may have twiddled the Charm so that you are friends with Chaos, itself. This is even more fun. Now, you've got a god to redeem. Everything that it is doing is horribly misguided, wrong, and hateful. You have to show the god just how misguided he/she/it is. And, you have to minimize the wrong it is currently doing, to save it guilt when it finally comes to its senses. So, your task is to bring stability to the very personification of chaos -- something you both love and hate.
 

dead said:
Was I poorly treated?
Yes.

Assuming you want to keep playing in that game I think the best solution would be for you to create a new chaos-worshipping PC that fits in with the group.

To those who question the extent of the charm's power, remember the GM can make up new magic if he wants. Of course that power shouldn't be abused and in this case it was.
 

On the other hand, they may have twiddled the Charm so that you are friends with Chaos, itself. This is even more fun. Now, you've got a god to redeem. Everything that it is doing is horribly misguided, wrong, and hateful. You have to show the god just how misguided he/she/it is. And, you have to minimize the wrong it is currently doing, to save it guilt when it finally comes to its senses. So, your task is to bring stability to the very personification of chaos -- something you both love and hate.
Welcome to chaotic mischievous role-playing. This is a great example of what I meant. This is a game, games are supposed to be fun. What ever you decide, have as much fun as possible. ;)
 

fanboy2000 said:
Welcome to chaotic mischievous role-playing. This is a great example of what I meant. This is a game, games are supposed to be fun. What ever you decide, have as much fun as possible. ;)

I have to second that. Do try to get it back on track by telling the others that you'd like to play your own character, tell them to put off the charm, or offer to play another character.

But if they don't want to, go and have fun. And, in the best tradition of that gaming group obviously, go have fun at others' expense :]
 

Well, first off, two wrongs don't make a right. Out of game - if you feel you've been treated badly, replying in kind isn't constructive. Golden Rule, and all that.

On the surface, it looks like an error was made - allowing a chaos-hating character into a group of chaos worshippers sounds like a really bad idea. However, your GM has given you the reassurance that it will all work out in the end.

I think you should ask more about that end. It is possible that the GM has a plan that you'll find fun and rewarding. I can understand that the GM might not want to give up his secrets. But, if you calmly explain that you've already spent several sessions playing something other than what you wanted, and that it isn't much fun, the GM should be willing to give you some more reassurances - and hopefully a timetable. If he can say when it'll work out, and you're willing to wait that long, then you might be all set.
 

From what I've seen, my only answer is: LEAVE THE GROUP NOW! Those chumps obviously don't have your fun in mind. You already gave your DM warning... the time for warnings is past.

If they try to call you back in, well, then you have something with which to negotiate (i.e. your presence at the game). You'll get the character setup that allows you to have fun, or you stay away. Do NOT compromise on this point!

If you can't think of a character that would have fun in that campaign, simply tell them you don't like the theme of the campaign and bow out. Ask them to call you when they run a differently-themed campaign, or offer to start DM'ing one yourself. That way, you may salvage a friend or two (and it could be what the current DM wants, whether he knows it or not).
 

S'mon said:
The 'charm person' spell certainly can't do this. It's Helm-of-Opposite-Alignment level magic.

Oh, and your fellow players sound like jerks.

It was deity level magic invoked by the other PCs. It was the DMs arbitrary decision.

The other players are actually OK. I blame the DM here for allowing this to affect my PC in such a drastic way.
 

Li Shenron said:
Then I don't know how your game started, I don't know how you came up with your character concept... some players can be annoying to the group if they pretend to absolutely play their concept against all the group and DM's opinion, but from your post this really doesn't seem the case.

The characters all started as "typical" PCs. An adventuring band that was Neutral on the alignment scale.

All the other PCs had lot's of schemes behind the scenes, however. I never guessed they were all Chaos-worshippers, though! It was a diabolical secret that went for several sessions. Apparently they'd been trying to secretly "convert" me for sometime; all through secret corrispondence with the DM.

Then, Wham! Suddenly I'm a follower of a dark, Chaos god. The other PCs "charm" magic worked!

No fair, I say :(
 

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