Kichwas
Half-breed
A new player does need some help - specifically with the nature and use of their abilities, and the fundamental rules of the game.
I'd say it's perfectly fair to warn them for example, that if they go 'over there' they're be subject to an AoO - something an experienced player doesn't deserve warning on. It's also fair to tell them they could use Power Attack here, or Rapid Shot there, or why to use sleep instead of Magic Missile (or vice Versa) in a given moment.
A good DM needs to make this does not become players trying to control the actions of that new player.
I may be incorporating a new player myself soon - my sister who hasn't played since 83 and is thus technically a newbie. In such a case I have the added problem of making sure I'm not appearing biased towards a relative.
I've got no issue with players who speak out of turn, and freely turn the game over to chatter when it arises. It is a social activity first and foremost after all.
I'd say it's perfectly fair to warn them for example, that if they go 'over there' they're be subject to an AoO - something an experienced player doesn't deserve warning on. It's also fair to tell them they could use Power Attack here, or Rapid Shot there, or why to use sleep instead of Magic Missile (or vice Versa) in a given moment.
A good DM needs to make this does not become players trying to control the actions of that new player.
I may be incorporating a new player myself soon - my sister who hasn't played since 83 and is thus technically a newbie. In such a case I have the added problem of making sure I'm not appearing biased towards a relative.
I've got no issue with players who speak out of turn, and freely turn the game over to chatter when it arises. It is a social activity first and foremost after all.