wocky
Masterwork Jabberwock
This kind of thing has been happening a lot lately in my campaign, and I've been very vocal about not allowing it.
I'm all for helping newbies, but metagame advice often slips when tactical advice is given ("you should have moved OVER THERE so I can take a 5' and flank"). I think this kind of thing takes from the fun of developing tactics, takes the thrill out of not knowing what to do, and eliminates most errors, which are usually fun for everyone
I'd rather run more forgiving enemies against newbies than allow the most experienced players handing tactics around the table. The newbies can be given advice after the session or encounter is done, and that's just as good.
Regarding casters, I'm willing to give clarifications or basic advice, but I always try to prevent newbies from playing them.
I'm all for helping newbies, but metagame advice often slips when tactical advice is given ("you should have moved OVER THERE so I can take a 5' and flank"). I think this kind of thing takes from the fun of developing tactics, takes the thrill out of not knowing what to do, and eliminates most errors, which are usually fun for everyone

I'd rather run more forgiving enemies against newbies than allow the most experienced players handing tactics around the table. The newbies can be given advice after the session or encounter is done, and that's just as good.
Regarding casters, I'm willing to give clarifications or basic advice, but I always try to prevent newbies from playing them.