I loved how the Classics modules paralleled the novels. I thought that was an incredible thing when I was first discovering both D&D and Dragonlance back in the early 90s. I saw it (and still do) as a fantastic merging of two mediums.
I was able to run the campaign back in '97. My neighbors in college were gamers and were familiar with Dragonlance but had never gamed in DL. It was a very fortunate thing, as I was itching to run those modules, and I was already in the middle of Rod of Seven Parts with my home group.
Of the players, we had Caramon (who was killed by Ember's breath atop Derkin's Tomb), Raistlin, Sturm, Goldmoon, Riverwind, and Tasslehoff. Two new additions were Orson, a human fighter/berserker kit (tailored after the berserker Orson in
Lodoss Wars) and Azerum Flamesmith, an aspiring hill dwarf cleric of Reorx.
We made it as far as splitting the group at Tarsis. Orson, Azerum, and a number of NPCs headed to Icewall and slew Feal-thas, while the others journeyed to Silvanesti and slew Cyan Bloodbane, claiming a dragonorb.
Dragons of Dreams was quite tedious, let me add. It was interesting and fun as the dream sequences took hold, but it was a bumpy road.
The railroading is a given. The use of modules suggests railroading, typically, and everyone involved understood the quest from the beginning.
It's so interesting seeing Skullcap, Icewall, Thorbardin, Derkin's Tomb, Neraka, and the Temple of Takhisis laid out. The Classics modules are like the Dragonlance extended version, giving us a level of detail that makes the saga come alive in new ways.
It's also incredible seeing how events unfold in comparison to the novels. In our campaign, the PCs fought Verminaard on three separate occasions, the third and final encounter ending with Orson decapitating him with the vorpal sword found in Skullcap.
I'd love to go back and give it another shot. In fact, as a sort of homage to the modules, I'm using
Dragons of Despair in my Age of Worms campaign, using Xak Tsaroth as the lair of Illthane and her brood. Draconians will be replaced with black draconic lizardfolk, gully dwarves replaced with black draconic kobolds, and Khisanth will be replaced by Illthane. PCs will have to rescue Allustan, who will replace Raistlin.