The Dragonlance Saga--your experiences

Cam Banks said:
Well, he has a point.

Monte: "You are in the city of Ptolus!" *indicates huge book filled with awesome urban adventure.
Players: "OK, we leave and go north."
Monte: "..."

Cheers,
Cam
but the book wasn't available 2 years ago. :lol:
 

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I caught it from both ends. I had players that hadn't read the books and weren't interested in coloring within the lines as it were, and I also had players that thought the DL novels were the greatest contribution to literature since Shakespeare. Both groups annoyed the other, and to boot I would get constant lectures from the latter about backstory, NPCs, motivations, etc.

I've heard of others that have had similar experiences with FR, but fortunately never had to game with people that were seriously into those books.

Novels are slow poison to campaign settings.
 



Cam Banks said:
I of course feel obliged to come along here and point out that A) they were incredibly innovative for their time, as they introduced story and plot elements to modules that had very little precedent and B) recent adventures from WotC are just as linear and not as ambitious.

I dont recall any adventure from 3.5 that flat out tells you to cheat to keep players or NPC's alive. I got bored from playing those adventures, as did most of the rest of the group. We just told the DM to read us the finale so we could get on with something where our choices made a difference.

Also, DL REALLY suffered from Star Wars syndrome. Where players go in feeling that the important stuff has been done by the heroes of the lance, and they are on baaz/stormtrooper cleanup duty.
 
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Cam Banks said:
Well, he has a point.

Monte: "You are in the city of Ptolus!" *indicates huge book filled with awesome urban adventure.
Players: "OK, we leave and go north."
Monte: "..."

Cheers,
Cam

Given that the point of the book is urban adventuring, thats kind of like complaining that the Waterdeep sourcebook doesnt have information on deserts, or that the Forgotten Realms setting blows when you decide to go to another world. Theres a difference betwween a linear adventure, and a focused campaign setting.
 
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ehren37 said:
I dont recall any adventure from 3.5 that flat out tells you to cheat to keep players or NPC's alive.

You've seriously not seen the "mysterious death" rule in any other game product since? That's bizarre.

Cheers,
Cam
 

Cam Banks said:
You've seriously not seen the "mysterious death" rule in any other game product since? That's bizarre.

Cheers,
Cam
the Eberron railroad adventures have it.

if NPC X dies, replace him with a similar statted clone.
 

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