The player wanted her to be kinda a shrew, so I figured it wouldn't be too far off. I'm sculpting her to be the BBEG at some point much later on, and I figured this might be a nice point to get that started. I'm not quite sure if the PCs will find out about her involvement, but I am sure that she'll want to witness the werewolf's death.Dyne said:I'm a little surprised at such a drastic reaction by Leyla, but it's certainly possible for someone to be THAT jealous. I'm still reading it, bu nice work so far. Keep it up.
Dyne said:I'm a little surprised at such a drastic reaction by Leyla, but it's certainly possible for someone to be THAT jealous.
I was planning on doing this, but I'm still trying to find a way for Leyla to witness it (and for the PCs to know she saw it). A Cut Scene could always work, but I've never done one, and I don't know how the PCs would respond.Nightcloak said:For a final encounter, the true identity of the wolf should be hid until after the characters finish it. That way the PCs won’t realize they killed that sweet little innocent girl until it’s to late. Bonus angst points if the warlock delivers the final blow.
Definitely. I'm going to drag it out nice and slow. The Warlock should still have strong feelings of love for her when he runs a knife through her black heart in the final encounter.Finally: Lelya. To fit Ravenloft, she needs to be a victim also. The dark powers notice the potential in her from her jealous curse and start to make her dark offerings. Corrupting her into what will be an eventual BBEG. It should be a slow and tragic downfall of corruption with the final battle someday being not an execution but a fight of bitter justice and tragic necessity. A minor vice that consumes her and turns her into a monster.
I'm not too worried about railroading. I've played with these two for the better part of 2 years and known them personally for longer. I can usually determine what they'll do in the adventure accurately, and I'm clever enough not to let them know their choices are limited. Thanks for the concern thoughLast note:
This adventure is not linear, but run by encounters. Beware railroading the PCs to the final encounter! I would work out a rough sketch of several paths the PCs could be on by half way through the adventure so you can adjust the adventure to fit their current path. That way the environment is reacting to them and their decisions. No one likes to feel railroaded. Further, the horror and tragedy will improve greatly if the players think they have control and they could have done something different.
Mordmorgan the Mad said:I was planning on doing this, but I'm still trying to find a way for Leyla to witness it (and for the PCs to know she saw it). A Cut Scene could always work, but I've never done one, and I don't know how the PCs would respond.
Definitely. I'm going to drag it out nice and slow. The Warlock should still have strong feelings of love for her when he runs a knife through her black heart in the final encounter.
I'm not too worried about railroading. I've played with these two for the better part of 2 years and known them personally for longer. I can usually determine what they'll do in the adventure accurately, and I'm clever enough not to let them know their choices are limited. Thanks for the concern though![]()
I was thinking of something like: "Cut Scene: Leyla sits in her small vardo, huddled close to her tarroka cards. She flips over three cards, the moon...[DM flips over the three cards] the beast, and finally Death. She smiles slightly and mumbles something barely audible in her native tongue: 'May the gods of darkness have mercy on your soul, acursed sister'."Nightcloak said:Cut scenes really depend on your group. If they're into roleplaying and stories in the game, then it should work. It might red flag her to early though ("Why did the DM highlight her?"). I might try something more organic like having her at the final scene. Maybe the werewolf was stalking her. I'd love to here how you work it in.
I'd be happy to help with that one![]()
I like the way you think. You just made me want to run a Ravenloft game
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Indeed. Unfortunately, we only get to play twice a year because the Warlock's player lives two states away (about an 8 hour drive). It's definitely worth the trip though. I'm hoping that he'll be able to move down here eventually (once the money issue is taken care of).Cool.
An experienced group you've known a long time. The best tool a DM could have.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.