Quickleaf
Legend
I'm working on a template for a "dynastic mummy" creature, which gains power based on which Egyptian dynasty it hails from. I want to provide options for unique features and weaknesses to create a mummy. Here are some power-list-now-chose ideas...
Unique Features:
Awesome Presence - Intimidating, forces lesser creatures (under 5 HD) to their knees, others shaken.
Breath of the Swarm - Can spew forth a swarm of locusts/ flying scorpions/ vermin 1/day.
Dust Form - Can passwall or dimension door at will within their tomb only. Outside of the tomb is limited to 1/day.
Heart Jar - Gains great immunities so long as heart jar is protected.
Inhabit Statue - Possess a statue to animate it as a golem.
Intangible - Attacks miss 50% of the time.
Master of the Undead - Automatically succeeds on turn/rebuke attempts against undead; and always wins a contest against a rival cleric.
Rejuvenation - After being killed returns in 2d4 days. A special rite must be performed, or a special weapon used to truly kill the mummy.
Rotting Touch - An advanced version of mummy's rot based on mummy's HD.
Serpent Within - A magical cobra lives inside the mummy and can strike of its own accord or offers advice, can poison an oasis, or the mummy's touch.
Tomb Guardian - Has the power to banish interlopers from the tomb, gains the ability to turn living within the tomb.
Warded - +4 deflection bonus to AC. Gains immunity to any two things (i.e. silence & deafness or fire & bronze)
Unique Weakness:
Cursed - Mummy suffers a curse of some sort (unable to harm a members of a certain priesthood, forbidden to lie, an ability score is reduced to 4, etc)
Decrepitude - The mummy is falling apart, and each week must make a roll or suffer a penalty of some sort (senility, arthritis, foot falls off, forgets a spell, etc)
Fire Vulnerablity - Takes double damage from fire, all fire spells have +4 to penetrate its spell resistance. Takes -4 on all saves vs. fire.
Gullible - The mummy is so focused on a single goal, any Bluff playing off of this automatically succeeds. Cannot use Sense Motive skill to detect a bluff that takes advantage of its undying goal.
Edit: I'm looking for help with creating new features & weaknesses. Thanks!
Unique Features:
Awesome Presence - Intimidating, forces lesser creatures (under 5 HD) to their knees, others shaken.
Breath of the Swarm - Can spew forth a swarm of locusts/ flying scorpions/ vermin 1/day.
Dust Form - Can passwall or dimension door at will within their tomb only. Outside of the tomb is limited to 1/day.
Heart Jar - Gains great immunities so long as heart jar is protected.
Inhabit Statue - Possess a statue to animate it as a golem.
Intangible - Attacks miss 50% of the time.
Master of the Undead - Automatically succeeds on turn/rebuke attempts against undead; and always wins a contest against a rival cleric.
Rejuvenation - After being killed returns in 2d4 days. A special rite must be performed, or a special weapon used to truly kill the mummy.
Rotting Touch - An advanced version of mummy's rot based on mummy's HD.
Serpent Within - A magical cobra lives inside the mummy and can strike of its own accord or offers advice, can poison an oasis, or the mummy's touch.
Tomb Guardian - Has the power to banish interlopers from the tomb, gains the ability to turn living within the tomb.
Warded - +4 deflection bonus to AC. Gains immunity to any two things (i.e. silence & deafness or fire & bronze)
Unique Weakness:
Cursed - Mummy suffers a curse of some sort (unable to harm a members of a certain priesthood, forbidden to lie, an ability score is reduced to 4, etc)
Decrepitude - The mummy is falling apart, and each week must make a roll or suffer a penalty of some sort (senility, arthritis, foot falls off, forgets a spell, etc)
Fire Vulnerablity - Takes double damage from fire, all fire spells have +4 to penetrate its spell resistance. Takes -4 on all saves vs. fire.
Gullible - The mummy is so focused on a single goal, any Bluff playing off of this automatically succeeds. Cannot use Sense Motive skill to detect a bluff that takes advantage of its undying goal.
Edit: I'm looking for help with creating new features & weaknesses. Thanks!
Last edited: