[The End of the World of Darkness] What's White Wolf got up its sleeve?

The only good game line they ever put out was Aeon.

I miss that game.

I almost wish they'd sell it off cause it never got finished.

Andrew Bates is a great writer.
 

log in or register to remove this ad

Shag said:
The only good game line they ever put out was Aeon.
Dude! Exalted owns you! :D

Well, it owns me, at least. :) And I love the World of Darkness as well.
I miss that game.
Me too, especially Aberrant.
I almost wish they'd sell it off cause it never got finished.
Right. Maybe there's hope of that in a few years; you never know.
Andrew Bates is a great writer.
Oh yeah, darn straight he is.

Oh, and welcome to the boards! :)
 

Meh - I've destroyed the World of Darkness completely about 3 times, but it would be interesting to see how they do it. I'm more excited about what is likely to come out afterwards. Word from GenCon has it that it will be a cleaned up centralized World of Darkness 2.0 - building on the Exalted format (all supernaturals using one core system for their powers).

The bashing between the two stems from a slightly different mindset - D&D (whichever company owned it at the time) was about telling a nice story through killing things and taking their stuff. It is a nice, cool way to play and obviously tens of thousands love to play this way (expand this to include Diablo, Warcraft and Everquest gamers and we are into the millions). White Wolf philosophy has been more about the story and the character and using gaming as a way to talk about our own society. That's why you get forces in that world representing our cruelty, our wasting of the environment, etc. You can't necessarily kill things, and their stuff isn't all that different from your stuff. Now couple this with some regrettable 'bad boy' posturing in the early 1990s and the fact that geekdom nurses grudges instead of getting over them, and that is the origin of the fight.

There is no 'better' way to do a role-playing game, they are simply two different ways of doing it.

- Ma'at
 

Anubis the Doomseer said:
... a cleaned up centralized World of Darkness 2.0 - building on the Exalted format (all supernaturals using one core system for their powers).
I would like that... And I would like it even more if Vampire Disciplines were organized like Exalted Charms instead of the rigid "this is the level 1 power, after which you can purchase the level 2 power..."
... telling a nice story through killing things and taking their stuff. ... tens of thousands love to play this way (expand this to include Diablo, Warcraft and Everquest gamers and we are into the millions).
I think the 3e PHB sold quite a bit >1 million copies. So there are definitely a lot of people out there who are down with its mindset... :cool:
There is no 'better' way to do a role-playing game, they are simply two different ways of doing it.
Agreed. Me, I like both.
 


I really do not know what to say. I've been collecting White Wolf books forever now, since first edition. I own the whole 1st edition, and most of the second edition of Mage and Vampire, as well as a smattering of it's revised. I have all the main books, as well as supplements for the other lines, escpeting Orpheus, and now I almost feel I have to go and buy all the others just to say I have thw whole set. I'd never worried about that until now. What little reason I have left will not allow me to do so, luckily.

On the other hand, I am very glad to see it climaxing. If they do it well, and I think they shall, it will be great. I've run games set after the End Times, as well as having ended the World of Darkness once so far (a six year Chronicle), so this intrigues me, as someone said, to see how they do it.

I still wish they would keep reprinting old material though. I'll have to rely on Ebay to finish the collection I guess.

Oh, and I really don't think Vampire (or any other WoD book) relies entirely on new blood, as it were. At least no more than any other game. Though I own a significant number of books, very few of them are ever really used at the table. My WoD games are nearly as homebrewed as my DnD games in many respects. No adventures and Houston by Night has not been done ( a shame really, I'd love to see that).

I don't know if I am upset or not. I think I'm happy. Maybe. I am not underwhelmed :), just...lost and confused I think.
 

William Ronald said:
White Wolf is doing fairly well financially, and has carved a niche for itself. Additionally, they have released a few new products.

A story needs a good payoff. The key question for WW players is will it be worth it, and what can they do afterwards. (The Hell on Earth scenario does not seem like a popular one, based on what I have read on these boards.)

I'm mostly betting they'll do a cop out.
Perhaps when the Ante's wake up, they'll fight and get destroyed. Perhaps Mage will do a reboot. Maybe the Wyrm finally rises and the battles are legendary.

But, afterwards, they need a campaign world. I can't see them destroying it all, so that means things get back to normal, but just a bit odder? Cop out big time.

The next world is supposed to be dark & evil. Hunters are there to try to get humanity to survive it. Anything less than a real case of destruction on an epic scale will be disappointing that they bothered to do it.
 



Darkness said:
'sides, while Vampire may have more than enough supplements to run it 'til forever, the same isn't quite as true for Mage or Werewolf.

I can't directly speak for Mage, but I'm pretty sure that Bill has been doing all in his power to make sure that the game line is missing as few vital books as possible before the end. It's definitely what I've been doing for Werewolf. We're doing our damnedest to make sure that what folks are left with are complete game lines, and that the supplements that round out the lines are genuinely useful. We love the lines, too; so we're trying to give them the send-off they deserve.

And until I learn what they have in store and whether I like it, I'm skeptical. And it's going to be 13 months 'til the release of the "new thing."

Painful for us, too. You have any idea how hard it is not talking about the Grand Plan when you do know, particularly when folks are musing about what it might be? Ow.

Thanks though, folks, for the kind words. I can only say that we wouldn't be making this decision if we didn't seriously believe it was the right thing to do; sorry that it'll take a while for us to be able to put our money where our mouth is.
 

Remove ads

Top