The Enemy Within

"Alaghor Kildrak Gorlbarak" new arrival nods, but he holds back, not knowing the rules of humans in civil meetings.
 

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Josef hesitates slightly, unsure if he has been presented with a name or if the Alaghor has spoken in Dwarven. His smile doesn't falter.

"Delighted to meet you," he says. To Gorim he adds, "Would travelling together extend to travelling to a tavern together? I see you're headed to the Cat and Fiddle here. It's not bad, but the prices are high - all the inns on the Königsplatz put their prices up for the tourists. We could grab one here, then move on. I know a bar or three that you ought to visit whilst you're here."
 

"Oye, don't forget Josef, I spent last year here. There is a pub in the bottom of this pit of a hostel, Hotel Lief, that serves ale and stout so thick I couldn't stomach more than one! I swear a dwarf must make it."

Garold glances at his companions, "I do think my traveling companions and I are headed in the same direction now. Hans here seemed like he needed a drink before we move on."

"Anything I can do for ye now fortune has crossed our paths in an unusual place? How long are you in Altdorf?"
 

"I apologize for my silence. I wasn't sure if there is something more to introductions here. Anything interesting happening here?"
 

Gorim Grimmson

"I will share a drink if someone invites me. I have sadly not the coin to indulge myself on my own pay. But it will not be considered me owning you a debt!"
Gorim makes clear. Not to much fraternization with humans, with an Alaghor next to him.

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[sblock=Mini stat block]
Gorim Grimmson
Perception: 12 Insight: 12 Low-light Vision
AC 17 Fortitude 16 Reflex 11 Will 12
Initiative: +1
Hit Points: 31 / 31 Bloodied: 15
Temporary Hit Points: 0
Resist:
Saving Throw: -
Action Points: 1 Second Wind: 1
Healing Surge:7 Surges per day: 12 / 12
At-Will Powers: Brash Strike, Cleave
Encounter Powers: Dwarven Resilience, Hack and Hew
Daily Powers: Driving Attack

Condition:

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"Ha!" laughs Josef. "I'd never begrudge a man a drink. Why, I'm probably still in debt to the rest of the world in terms of buying a round, so let me start here."

Stopping for one round in the Cat and Fiddle, where Hans is staring out of the window, Josef gives you the latest news. This continues on to the next bar in Hotel Leif.

Josef is in town for a day, maybe two, whilst he supplies his barge before a trip up the Weissbruck canal to Bögenhafen. He hands you a crumpled flyer.
"This Schaffenfest they hold," he says, "a great local fair, worth a visit. I've got a bit of Reikland wine to sell, and as I was saying to Master Garold, I could use a few hands to help me. 10 shillings a day, if you're interested, or free passage if you don't know one end of a boat from the other!"

You also learn that Prince Hergard von Tasseninck, the noble who was advertising for adventurers (but not dwarves), has already left for the Grey Mountains a couple of days ago. Josef seems unconcerned. "A fool's errand, if you ask me. You don't want to go following nobles around, bunch of madmen and I'll wager more than one family has a mutant or two locked in the attic."

Some time into the evening, the door to the bar opens and a tall man in black, with a scarred face and cold eyes, enters the room and the atmosphere chills a few degrees, Everyone, Josef included, seems to hold their breath as the man saunters over to the bar and buys a bottle of brandy, which he takes to a darkened corner. Once he is ensconced, the room slowly returns to normal.

"His name is Max," says Josef. "He's got a reputation round these parts as a heartless and brutal man. Take a care not to let him see you looking at him."

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Feel free to go back and address any of Josef's earlier points if you need more information (assuming he knows any).
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"What about the dwarves in the city? Was there any problem with them? Also, why is the lord going into the mountains? I'll bet he's planning some mischief in the mountains with which dwarves would disagree.

Are there mines or dwarven clans in your mountains?"


He studies dark man that arrived, nodding after the warning not to look at him. He doesn't need or want trouble with local bullies.

"Could you give me the direction to dwarven quarter in the city?" he asks of Josef
 

Hans studies all of this and says nothing. He is content to watch for now. He is on the lookout for anyone flashing signs at him or taking anything other than a cursory interest in him.
 

"You'll mostly find the dwarves over to the east of Königsplatz", says Josef. "There's a little spot here between the University and the merchant's district where all the streets have names like Silberstrasse, Kupferstrasse, Eisengasse; you get the idea." He shrugs into his beer. "I've not heard of them raising complaints about this Prince von Tasseninck. I heard his little expedition was something to do with goblins but, like I say, nobles." He taps the side of his head. "I couldn't tell you if there are dwarf mines in the Grey Mountains, my friend. I know there's some up Delfgruber way, but I know the rivers, not the mountains."

Just then, two young men enter the bar dressed in highly expensive, fashionable (and slightly ridiculous) clothing. They are followed by four large brutish men who keep an eye on the other bar patrons.

"I saay Tarquin!" says on of the young dandies in the high nasal tones of a young rake-about-town. "What a simply chaarming little establishment."

"Positively reeks of ... ambience, Rupert old boy," says the other, and they collapse into snorts and giggles of drunken laughter. Josef rolls his eyes and gives a heavy sigh as the men stagger for the bar. This doesn't seem to be the first place they've been tonight.

The two of them are soon guzzling more ale. One of them turns and points at your table.

"Look Tarkers! A beardy convention!"

"Ugh! Dwarves! How frightful." They stagger over. "Shouldn't you be counting your money, stumpy?" The one called Rupert stumbles drunkenly, and some of his ale slops onto Gorim's shoulder. It might have been an accident, but it provokes more inane giggling from the two rakes.

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The outfit is something like:

Lucas_Cranach_d._%C3%84._042.jpg

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Kildrak rolls his eyes at unsubtle prodding then makes the face at 'stumpy'.

"What is frightful is that you're able to dress into discarded gypsy cloches and think you look fancy instead of funny. Why don't you go and drink yourselves stupid somewhere else. If you cannot hold your liquor, you shouldn't be drinking. Children."

Intimidate; History (1d20-1=1, 1d20+5=22) - history to notice anything that would give a hint as to nobleman identity and/or importance.

I had sharper words, but at abyssmal roll I molyfied it so it better reflects it's non-intimidating nature.
 

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