The Expanded Psionics Handbook Confirmed Information Thread


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I don't think we can put too much reliance on the "archfiends" stuff, because that is essentially miniatures rules, yes? Probably simplified and stuff. As you point out we already know by-the-book stuff about Mind Thrust, and what we see here conflicts with that and so is probably wrong.

I can see why Inertial Armour has become a power - if psychic feats are powered by keeping your "focus", and inertial armour was still a psychic feat, then you might end up losing it every time you expended your focus for some other purpose... rendering the ability pretty useless, I'd think. Plus it was such a brilliant must-have feat before anyway :)

Cheers
 

I only hope they do it right this time. The 3.0 Psionics Handbook was one of the worst D&D3E products out there and the various approaches by Bruce Cordell to make it better, didn't really work out too well either (altho they were a bit better than his original work at least).

I especially hope, that the Psion will not just be another kind of Sorcerer as before, but more like something individual with more powers that are not just spell-ripoffs, and that various balance issues (like Mindblast or *cough* Psychofeedback *cough* - I have no idea how such a power can make it into a final product, if the game designers and playtesters have at least a slight clue about balance) are resolved.

Bye
Thanee
 


Plane Sailing said:
I don't think we can put too much reliance on the "archfiends" stuff, because that is essentially miniatures rules, yes?
Each miniature comes with a card; one side has the figure' stats for the skirmish game, one side has the figure's stats for D&D. The above is from the D&D side. Now, I've seen bunches of rules errors on the D&D side (like 1st level wizards getting Brew Potion), so I wouldn't consider the cards trustworthy.
 

Spatula said:
Each miniature comes with a card; one side has the figure' stats for the skirmish game, one side has the figure's stats for D&D. The above is from the D&D side. Now, I've seen bunches of rules errors on the D&D side (like 1st level wizards getting Brew Potion), so I wouldn't consider the cards trustworthy.

Yes, but in this case the math works out perfectly. If it didn't, then I would agree. I think we can therefore assume a 2 SP class.
 

A what?

EDIT: nevermind, SP = skill points.

Looks like the psion is becoming more and more like the sorcerer. 2 skill points, no bonus feats, power points in-line with a sorcerer's 'spell points' using the UA rules...
 
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Hardhead said:
I see two possibilities:

(1) They screwed up. His psicraft should be one higher.

(2) He has a feat that gives him +2 to Psicraft, and +2 to another skill (like Knowledge (Psionics)) that isn't listed on the D&D stat card because it's not a combat-related skill. This also lets them keep 4 SP per level (as we assuming he's also spending skill points in Knowledge (Psionics) in additon to the feat).

I guess we'll have to wait and see which it is.
Third possibility: He has 5 ranks in Knowledge (Psionics), 5 more ranks that aren't relevant to the minis game, and gets a +2 synergy bonus to Psicraft for his Knowledge (Psionics).
 

Staffan said:
Third possibility: He has 5 ranks in Knowledge (Psionics), 5 more ranks that aren't relevant to the minis game, and gets a +2 synergy bonus to Psicraft for his Knowledge (Psionics).
That's it - skill synergy!
It all works out:

Bluff: +4 = 5 (ranks) -1 (Cha Bonus)
Conc.: +6 = 5 (ranks) +1 (Cha Bonus)
Dipl.: +3 = 0 (ranks) -1 (Cha Bonus) +2 (synergy Bluff) +2 (synergy Sense Motive)
Inti.: +1 = 0 (ranks) -1 (Cha Bonus) +2 (synergy Bluff)
Listen: +0 = 0 (ranks) +0 (Wis Bonus)
Psicraft: +9 = 5 (ranks) +2 (Int Bonus) +2 (synergy Knowl.(psionics))
S.Mot.: +5 = 5 (ranks) +0 (Wis Bonus)
Spot: +0 = 0 (ranks) +0 (Wis Bonus)

and (not on card)
Knowledge (psionics) +7 = 5 (ranks) +2 (Int Bonus)

5 skills maximized, 25 skill points as a human with 2 sp for class and Int Bonus +2, that's exactly right.
 

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