Dalamar
Adventurer
Is the wall easier to move on? If so, Rodimus will get up and climb on it (or hop on, if it is low enough), then next round charge the darn redcap and grapple it. Otherwise keep trying to circle that damn wall at half-speed. And keep on cursing in orcish.
OoC: Vital statistics: AC 18 (mage armor), unarmed strike +4 melee, grapple +8 (d6+3, x2). Climb +3, Jump +5 (+2 synergy from Tumble), Balance +4 (+2 synergy from Tumble). Charge modifiers or modifier for higher ground not factored in.
And I want that sling. d6 damage, yum
Oh, and sorry for not being around. I was a tad frustrated at Rodimus for being such a klutz, and a tad tired from work.
OoC: Vital statistics: AC 18 (mage armor), unarmed strike +4 melee, grapple +8 (d6+3, x2). Climb +3, Jump +5 (+2 synergy from Tumble), Balance +4 (+2 synergy from Tumble). Charge modifiers or modifier for higher ground not factored in.
And I want that sling. d6 damage, yum

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