Patlin
Explorer
Round 1
Heeding it's master's call, a worg (#5) comes barrelling in from somewhere to the north. Charging Rodimus, it rips at the flat footed Monk, dealing 9 damage.
Not truly asleep in her worry for her lost horse, even without her familiar present, Persephone reacts immediately to the Worg assault. Moving to the window she blasts the worg leader for 6 damage. His defensive posture helps him not at all against the Princess's purple fire. In combination with his other wounds, the lead Worg is nearly finished by the magic missiles.
Gorefoot hurls himself at the boarded up window (break DC 14) which, for the moment, withstands his assault.
Another Worg (#2) circles about and comes in flanking Rodimus. It hits for 9 damage.
Trimble wakes up dazedly.
Ishmael wakes up, but cannot reach the window on the west side of the building though Persephone and Ishmael. (May change action, need clarification.)
Worg 3 rushes forward to attack Rodimus, ripping at him for 10 points of damage and rendering him unconcious at -2 hp.
Nars, knowing that Trimble can open the door, yells for him to awaken. Moving quickly (a little DM license here, hope it's OK Nars) he hauls the Wizard to the door and gets him to open it.
Rodimus attempts to stabilize, fails, and drops to -3 hp.
Worg 4 moves up towards Rodimus, warry of possible threats. OOC: Full defense.
The Worg leader lopes into the Darkness, apparently heading to the south side of the cottage.
Heeding it's master's call, a worg (#5) comes barrelling in from somewhere to the north. Charging Rodimus, it rips at the flat footed Monk, dealing 9 damage.
Not truly asleep in her worry for her lost horse, even without her familiar present, Persephone reacts immediately to the Worg assault. Moving to the window she blasts the worg leader for 6 damage. His defensive posture helps him not at all against the Princess's purple fire. In combination with his other wounds, the lead Worg is nearly finished by the magic missiles.
Gorefoot hurls himself at the boarded up window (break DC 14) which, for the moment, withstands his assault.
Another Worg (#2) circles about and comes in flanking Rodimus. It hits for 9 damage.
Trimble wakes up dazedly.
Ishmael wakes up, but cannot reach the window on the west side of the building though Persephone and Ishmael. (May change action, need clarification.)
Worg 3 rushes forward to attack Rodimus, ripping at him for 10 points of damage and rendering him unconcious at -2 hp.
Nars, knowing that Trimble can open the door, yells for him to awaken. Moving quickly (a little DM license here, hope it's OK Nars) he hauls the Wizard to the door and gets him to open it.
Rodimus attempts to stabilize, fails, and drops to -3 hp.
Worg 4 moves up towards Rodimus, warry of possible threats. OOC: Full defense.
The Worg leader lopes into the Darkness, apparently heading to the south side of the cottage.
Code:
A |B |C |D |E |F |G |H |I |J |K |L |M |N |O |P |Q |R |S |T |U |V |W |X |Y |Z
01 | | | | | | | | | | | | | | | | | | | | | | | | |
02 | | | | | | | | | | | | | | | | | | | | | | | | |
03 | | | | | | | | | | | | | | | | | | | | | | | | |
04 | | | | | | | | | | | | | | | | | | | | | | | | |
05 | | | | | | | | | | | | | | | | | | | | | | | | |
06 | | | | | | | | | | | | | | | | | | | | | | | | |
07 | | | | | | | | | | | | | | | | | | | | | | | | |
08 | | | | | | |XX|XX|__|XX|XX|XX| | | | | | | | | |Tr|Tr| |
09 | | | | | | |XX|Wi| |x | |XX| | | | | | | | | |Tr|Tr| |
10 | | | | | | |XX|x |o |x | |__| | | | | | | | | | | | |
11 | | | |W2|W4| |__|Pe| | | |XX| | | | | | | | | | | | |
12 | | | |Ro| | |XX|Go| |Is|Na|XX| | | | | | | | | | | | |
13 | | |W3|W5|| |XX|XX|oo|XX|XX|XX| | | | | | | | | | | | |
14 | | | | | | | | | | | | | | | | | | | | | | | | |
15 | | | | | | | | | | | | | | | | | | | | | | | | |
16 | | | | | | | | | | | | | | | | | | | | | | | | |
17 | | | | | | | | | | | | | | | | | | | | | | | | |
18 | | | | | | | | | | | | | | | | | | | | | | | | |
19 | | | | | | | | | | | | | |Tr|Tr| | | | | | | | | |
20 | | | | | | | | | | | | | |Tr|Tr| | | | | | | | | |
21 | | | | | | | |W1| | | | | | | | | | | | | | | | |
22 | | | | | | | | | | | | | | | | | | | | | | | | |
23 | | | | | | | | | | | | | | | | | | | | | |Tr| | |
24 | | | | | | | | | | | | | | | | | | | | | | | | |
25 | | | | | | | | | | | | | | | | | | | | | | | | |
26 | | | | | | | | | | | | | | | | | | | | | | | | |
XX = External wall
oo = External Door
x = internal wall
o = Internal Door
Tr = Tree Trunk
Pe = Persephone
Is = Ishmael
Ro = Rodimus
Na = Nars
Go = Gorefoot
Wi = Trimble, NPC Wizard (Tr beeing taken...)