Etran’s Folly (Plaguestone)/Feedmill
Summer/Day 4/0910
Weather: Normal for the season (hot), no wind, no rain
Round 4
Hiromi strode up to the nearest bush to stab with her rapier, but missed the writhing mass of leaves and bark.
Pakuten didn’t have any better luck as he infused his katana with magic, but also missed.
Mortimer started to pull out torches and flint and steel from his pack to light.
Grimsby’s maul smashed into the attacking bush, doing damage, but not as much as the dwarf had expected. The dwarf was still bleeding, however. (Grimsby, at the end of your turn you roll a straight d20 and try to get better than 15 to stop bleeding. I rolled for you this turn so we don’t slow down and got a 6.)
Silvi moved up behind the fighters and cast her magic at one of the bushes. It shook a little, but didn’t seem to be as affected as the previous one she’d hit with her magic. (18 on the save)
The northern bush started to spin again, this time catching Hiromi, Pakuten, Grimsby, and Silvi in the lash of branches and vines (rolled 25, which hits them all for 10 slashing and 1 persistent bleed and crits Silvi for 19 slashing and 2 persistent bleed), hitting all of them, especially Silvi, dropping the gnome.
The bush to the west finally succumbed to the flames, crumbling into ashes and not moving.
The bush to the south lashed out at Mortimer with three attacks (26, 25, 6), hitting him twice (5 and 5 slashing and +2 persistent bleed).
PLAYERS ARE UP! DON’T FORGET YOUR BLEED ROLLS. EVERYONE IS BLEEDING NOW, AND SILVI IS DOWN, AND MORTIMER COULD GO DOWN TO THE BLEED.
Enemies 15
Bloodlash Blue 18
Bloodlash Red 15
Bloodlash Green 12
Silvi (+7) AC 13 DC 17 HP 0/19 2 persistent bleed, dying 2
Hiromi (+6) AC 17 HP 7/17 1 persistent bleed
Pakuten (+3) AC 18(16) HP 4/16 Wounded 1, 1 persistent bleed
Grimsby (+7) AC 17/16(clumsy) HP 5/25 2 persistent bleed damage
Mortimer (+8) AC 17 HP 1/16 Wounded 1, 2 persistent bleed
Bloodlash Red (+6) AC 16 HP 0/35 6 persistent fire damage
Bloodlash Blue (+6) AC 16 HP 12/35
Bloodlash Green (+6) AC 16 HP 31/35
Wow, those plants don't mess around. They are lethal!
Struggling to stay on his feet, Mortimer has trouble focusing on lighting the torches. Finally, finally he manages to have one in flames, and he quickly lights the next with the first.
"Take it," he says, holding the second torch up for any of his close allies to take.
OOC:
A1. Lighting first torch with flint and steel (action 3 of 3).
A2. Light the second torch with the first.
A3. Hand second torch to ally (Grimsby?).
Pakuten curses again as Silvi is knocked down by the killer plant. He gathers his magic and sends healing energy at Silvi hoping the gnome will be able to assist the others. The others where bleeding and the fight was not going well. But he can't back off and leave others exposed. Cursing Pak drops his shield and grips the katana in two hands. He then settles into a Tengu sword form and slashes up through the center of the bush.
It is so annoying that the area heal would also heal the enemy or I would have done that. This is a tough fight. Probably should have left when the things dropped Mortimer and I in one round.
OOC: I meant to move to behind where Hiromi was last round rather than where she is this round, so like 5 ft south and east of where you had her. But in any case these things have a 30 foot reach?
Hiromi was about to call out for her friend Silvi to stay back, sure as she was that these horrible plants would be the death of them all, when the thing lashed out, mangling all around. It was a bloodbath, and Hiromi was afraid that none of them would make it out alive.
With nothing else she could think of to do, she tried to trick the plant-thing by dancing to one side, and then another, and she lashed out with both her weapons suddenly.
OOC: I meant to move to behind where Hiromi was last round rather than where she is this round, so like 5 ft south and east of where you had her. But in any case these things have a 30 foot reach?
They have 10' reach. I put you where you told me Silvi went, behind Hiromi. Hiromi went before you, though. I don't know how to put grid numbers on the map, but maybe try indicating direction next time, like Move N-N-N-E-NE kind of thing? That's what I do. Then I can "move" your token very specifically.
And yeah, they hit hard when they connect, but their HP isn't too hot. What's saving them is their resistance to damage. But once you get slashing damage (no resistance) and fire damage (weakness), they'll melt. You're picking up the tricks, though, and the knowledge roll helped. Fire, slashing, and don't group up around them. And the alchemist fire worked well because the persistent fire damage was doubled, and it's just as hard for them to deal with as the persistent bleed is for you!
Silvi blinks. In a moment she registers that she must be lying on the ground, as she is looking up through the branches to the sky. There is an awful pain in her throat, and she can feel blood running down of it. The gnome just reacts, croaking out a whispered prayer to Desna.