End of Session
* Bonds
When Otthor was in dire straits in the fight with the aboleths and the remorhaz, I came to his aid and protected him from the burning steam. I resolved one of my bonds with him then; I let Otthor down when the crevasse claimed him. I will restore his faith in me.
1 xp
My new bond in its place will be:
Otthor had bonded with Lucky. I will find Lucky’s primal spirit so the two may be together again.
I’ve witnessed two families endure the harshness of winter in this unforgiving land. They’ve transited the most inhospitable environments for the sake of each other. More incredible than that, they have somehow survived their harrowing journeys. Their bravery, mental, and physical fortitude is something I will remember, and be inspired by, for the rest of my days. I’ve resolved the following bond; The layfolk of this world are brave souls, I have much to learn from them.
1 xp
My new bond in its place will be:
The doomsday cult of Ranyon Argoth has ushered in the evil I came to this world to defeat. I will end this cult as surely as I will prevent their doomsday prophesy from coming true.
* Alignment - "Defeat a Tyrant" I haven’t accomplished this yet. But I have a feeling that I will soon enough!
* Did we learn something new and important about the world?
...I confirmed that there is a doomday cult in the Coldlands ushering in the end of the world. Their tyrannical leader is the man that violently left the community at World’s End Bluff many years ago, Ranyon Argoth, who is apparently a powerful warlock sponsored by Far Realm entities. They believe that the end of the world is nigh.
1 xp
* Did we overcome a notable monster or enemy?
Three Aboleth Overseers, one Remorhaz, and one Ice Troll! If you include overcoming an Ancient White Dragon’s urge to eat us, and allying with him instead, that would be another!
1 xp
* Did we loot a memorable treasure?
The aboleth’s arcane prophecy at the bottom of the meltwater lake probably doesn’t qualify. So nope!
So that is 12 xp total now.
Level Up
13 xp
Current level 4 + 7 = 11
13 - 11 = 2 xp and I level up.
I'm going to take the Ranger move Viper’s Strike because necessity is the mother of invention and rangers are the ultimate improvisers! I’ll need it without my trusty bow!. I'll raise Dex by 1 to 18, so that is + 3 now. Also, I’m going to grab one of those feather adorned spears from the slain barbarians. I can use that to Volley until I can get my hands on a bow. Spear – reach, thrown, near.
After Rest and Level Up and after supply changes
Saerie – level 5
HP 19/21
AG 3
AM 3
DR 24
XP 2
I’m going to tell my goblin companions and our prisoner what the plan is. Exel and Xanob are going to stay here and oversee our prisoner’s ritual to dispel the Far Realm ward that he had enchanted this bog with. They’ll have him tied with ropes to his neck and around the waist like collars, each of them holding one. If he gets even slightly funny, they have my authority to slay him. I make that emphatically known to the prisoner before I leave. Otthor will not suffer the foul enchantment that he placed on the bog. After the ritual is dispelled, the prisoner will be tied back up to the chair inside. The goblins will wait for Otthor and then they’ll make their way to me. I’ll have located the caverns where these barbarians have the refugees and I’ll have performed reconnaissance on the situation before us. I’ll mark the trail there same as before. They already know which way to go at the fork, right, thanks to our captive.
After all is clear, in the morning Rawr and I will wish our goblin companions well and we'll set out to the fork, taking the right path when we arrive. There is inevitably going to be a lot of foot traffic through these areas with signs of passage. I’m looking for wear and tear on the ground, torn clothing or other objects left behind. Stuff like that. I’ll use that to Hunt and Track my way there.
[sblock]Hunt and Track (Wis)
2, 3 + 2 = 7
You follow the creature's trail until there's a significant change in its direction or mode of travel.[/sblock]
* Bonds
When Otthor was in dire straits in the fight with the aboleths and the remorhaz, I came to his aid and protected him from the burning steam. I resolved one of my bonds with him then; I let Otthor down when the crevasse claimed him. I will restore his faith in me.
1 xp
My new bond in its place will be:
Otthor had bonded with Lucky. I will find Lucky’s primal spirit so the two may be together again.
I’ve witnessed two families endure the harshness of winter in this unforgiving land. They’ve transited the most inhospitable environments for the sake of each other. More incredible than that, they have somehow survived their harrowing journeys. Their bravery, mental, and physical fortitude is something I will remember, and be inspired by, for the rest of my days. I’ve resolved the following bond; The layfolk of this world are brave souls, I have much to learn from them.
1 xp
My new bond in its place will be:
The doomsday cult of Ranyon Argoth has ushered in the evil I came to this world to defeat. I will end this cult as surely as I will prevent their doomsday prophesy from coming true.
* Alignment - "Defeat a Tyrant" I haven’t accomplished this yet. But I have a feeling that I will soon enough!
* Did we learn something new and important about the world?
...I confirmed that there is a doomday cult in the Coldlands ushering in the end of the world. Their tyrannical leader is the man that violently left the community at World’s End Bluff many years ago, Ranyon Argoth, who is apparently a powerful warlock sponsored by Far Realm entities. They believe that the end of the world is nigh.
1 xp
* Did we overcome a notable monster or enemy?
Three Aboleth Overseers, one Remorhaz, and one Ice Troll! If you include overcoming an Ancient White Dragon’s urge to eat us, and allying with him instead, that would be another!
1 xp
* Did we loot a memorable treasure?
The aboleth’s arcane prophecy at the bottom of the meltwater lake probably doesn’t qualify. So nope!
So that is 12 xp total now.
Level Up
13 xp
Current level 4 + 7 = 11
13 - 11 = 2 xp and I level up.
I'm going to take the Ranger move Viper’s Strike because necessity is the mother of invention and rangers are the ultimate improvisers! I’ll need it without my trusty bow!. I'll raise Dex by 1 to 18, so that is + 3 now. Also, I’m going to grab one of those feather adorned spears from the slain barbarians. I can use that to Volley until I can get my hands on a bow. Spear – reach, thrown, near.
After Rest and Level Up and after supply changes
Saerie – level 5
HP 19/21
AG 3
AM 3
DR 24
XP 2
I’m going to tell my goblin companions and our prisoner what the plan is. Exel and Xanob are going to stay here and oversee our prisoner’s ritual to dispel the Far Realm ward that he had enchanted this bog with. They’ll have him tied with ropes to his neck and around the waist like collars, each of them holding one. If he gets even slightly funny, they have my authority to slay him. I make that emphatically known to the prisoner before I leave. Otthor will not suffer the foul enchantment that he placed on the bog. After the ritual is dispelled, the prisoner will be tied back up to the chair inside. The goblins will wait for Otthor and then they’ll make their way to me. I’ll have located the caverns where these barbarians have the refugees and I’ll have performed reconnaissance on the situation before us. I’ll mark the trail there same as before. They already know which way to go at the fork, right, thanks to our captive.
After all is clear, in the morning Rawr and I will wish our goblin companions well and we'll set out to the fork, taking the right path when we arrive. There is inevitably going to be a lot of foot traffic through these areas with signs of passage. I’m looking for wear and tear on the ground, torn clothing or other objects left behind. Stuff like that. I’ll use that to Hunt and Track my way there.
[sblock]Hunt and Track (Wis)
2, 3 + 2 = 7
You follow the creature's trail until there's a significant change in its direction or mode of travel.[/sblock]