Tony Vargas
Legend
That, holding choke point, taking on the big bad in single combat, holding off something nasty while someone else does something... it's a set of common tropes, I think.Is it? At a macro-level, absolutely, you get in front of the invading horde and try and stop them from rampaging through the town, but at the level of a singular squad v. squad fight the only real trope that comes up regularly is heroically stepping in to block/take a blow that was about to fell someone else. That does sound like a reasonable reaction-type ability, something like a counterspell for attacks, but I'm not sure it's a role unto itself.
And, TTRPGs, with their ensemble casts rather than Hero+supporting cast, need to leverage anything that can be broken out from generalized heroism like that.
There is a lot of virtue-of-necessity, goals-set-after-results-are-in stuff like that in D&D, yes. The first half of the game's history it changed very little, I suppose it was inevitable.The whole "tank" idea, as a specific individual inside a small squad who should get hit the most, I think is a self-reflected D&Dism, refined in other mediums and genres of games. You really need multiple people, either doing matching point to point defenses, doing some kind of zone control, or creating physical shield walls and so on to play effective defense, and to what degree is that necessary/appropriate when Evard's Black Tentacles is in play?
And, yes, in genre an effect like Evard's Black Tentacles would more likely be something placed between the heroes and their confrontation with the villain or other dramatic goal.
Back in the D&D bubble, the question "is defending just melee controlling" has been known to come up. And, well, in the sense that anyone doing damage is a striker, or 0 hp is the best control, maybe? In the sense that you can get another possible nominally equal PC into your ensemble cast without stepping on someone else's toes, tho, it's a fine role.

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