Level Up & OSR Enthusiast
That style is certainly more in line with my preference, on average.*I'm kicking myself for doing this but I've seen other games handle magic and skill monkeys much more balanced. Stars Without Number is one good example (and I'm sure it's fantasy cousin Worlds Without Number - which I haven't played is similar). Of course it has a much flatter progression overall and the magic while useful tends to be more limited in effects and especially for what a single character can do with magic.
Probably not the direction to take D&D - despite me loving the game, but it does speak to a path of balancing skill monkeys and magic.