D&D 5E The Fighter/Martial Problem (In Depth Ponderings)

We're just never going to agree. There was an issue in 3E and earlier editions that once you got to a certain level casters just plain dominated the game. I simply don't see the issue in 5E. The game isn't perfect, it can't be. But it works for millions.
I would take, "it works for me" as a much more valuable statement than, "it works for millions". The former is a personal statement of preference, and can be conducive to worthwhile discussion. The latter is merely an appeal to popularity, and has nothing to do with anything except money.
 

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Once there is a consensus on what said Balance looks like, and if there even is an imbalance to be measured...
No consensus is required. Balance is an objective quality that games have in varying degrees. It is not mysterious.
The imbalances in D&D have been measured. Even in the simplest terms that most favor the martial side of the martial caster/gap, those imbalances are quite evident.

There quite honestly is a finite amount of 'moments' (turns, npcs, monsters, skill checks, whatever) at a table. There certainly is a potential for 'blocking that for anyone else in the same campaign' with every proposed change or adjustment.
That's why balance is a sort of compromise. It seeks to present players with choices they might want - meaningful choices. And to put player choices on an equal footing - those choices should all be viable. "Everyone getting everything they want" is impossible, since there may be some very unreasonable wants out there. By definition, then, some things players might hypothetically want - "I want to be better than everyone else at everything" - that are obviously, incompatible with balance, because, by their very nature, they block others'.
Compromises are like that.
 

No consensus is required. Balance is an objective quality that games have in varying degrees. It is not mysterious.
The imbalances in D&D have been measured. Even in the simplest terms that most favor the martial side of the martial caster/gap, those imbalances are quite evident.

That's why balance is a sort of compromise. It seeks to present players with choices they might want - meaningful choices. And to put player choices on an equal footing - those choices should all be viable. "Everyone getting everything they want" is impossible, since there may be some very unreasonable wants out there. By definition, then, some things players might hypothetically want - "I want to be better than everyone else at everything" - that are obviously, incompatible with balance, because, by their very nature, they block others'.
Compromises are like that.

Always send players like that to check for traps first.

To...uh...facilitate their fantasy...uh...of course.
 

No consensus is required. Balance is an objective quality that games have in varying degrees. It is not mysterious.
The imbalances in D&D have been measured. Even in the simplest terms that most favor the martial side of the martial caster/gap, those imbalances are quite evident.

Then we can only conclude that balance is not relevant to the success of the game if its so self evident.

That's why balance is a sort of compromise. It seeks to present players with choices they might want - meaningful choices. And to put player choices on an equal footing - those choices should all be viable. "Everyone getting everything they want" is impossible, since there may be some very unreasonable wants out there. By definition, then, some things players might hypothetically want - "I want to be better than everyone else at everything" - that are obviously, incompatible with balance, because, by their very nature, they block others'.
Compromises are like that.

I mean obviously childish behavior like "I want it all." is not conducive to a shared played experience, but this doesnt address the fact that within the system being discussed, there are a finite number of opportunities, and some classes are simply intended by design to excel in those areas.

Only 1 check is made, and it wont be the Fighter.

Is that a game imbalance? Would we even desire a game where each skill check is just passed around the table "Bob you did the last Persuasion, Jean its your turn!" so everyone gets the same balanced attempts even if said class should have no business with the skill check?
 

I would take, "it works for me" as a much more valuable statement than, "it works for millions". The former is a personal statement of preference, and can be conducive to worthwhile discussion. The latter is merely an appeal to popularity, and has nothing to do with anything except money.
It's the most popular version of D&D ever. The fighter is the most played option and there are 0 barriers to playing other classes. It works well enough for millions. 🤷‍♂️
 


Then we can only conclude that balance is not relevant to the success of the game if its so self evident.
Yes, the degree of balance offered by various editions of D&D has had no correlation to it's commercial success.
I mean obviously childish behavior like "I want it all." is not conducive to a shared played experience
Correct. Behaviors like that are incentivized in an imbalanced game. So are more sophisticated, rational, and not at all childish behaviors that have similar effects on the play experience, like excessive optimization.
, but this doesnt address the fact that within the system being discussed, there are a finite number of opportunities, and some classes are simply intended by design to excel in those areas.
Ideally or conceptually, TTRPGs can be "infinite games," but, yes, in a practical sense, there is a finite amount of play, and campaigns have a scope and theme that can narrow the focus of play, and poorly balanced games only get worse the more you run up against those realities.
Only 1 check is made, and it wont be the Fighter.
Is that a game imbalance?
It's hard to point to much of anything in D&D in general, let alone 5e, specifically, that is well-balanced. Skill checks certainly aren't an area where the classes are well-balanced...
Would we even desire a game where each skill check is just passed around the table "Bob you did the last Persuasion, Jean its your turn!" so everyone gets the same balanced attempts even if said class should have no business with the skill check?
TBF, that's the direction 5e went with Bounded Accuracy, it just didn't take it quite that far. It's not good for balance, either. If there's absolutely no difference between choices, they're not balanced choices, because they're not choices, at all.
 

No consensus is required. Balance is an objective quality that games have in varying degrees.
Is it though? Because I don't think it is quite as simple in a game where the characters can be doing wide variety of things.

It is not mysterious.
Maybe not mysterious, but certainly nuanced and complicated. There are different ways to balance things, and not everyone agrees what sort of balance is desirable.

The imbalances in D&D have been measured.
Have they? I haven't seen that. And as there is no default way to play the game I don't see how it even could be done.
 


TBF, that's the direction 5e went with Bounded Accuracy, it just didn't take it quite that far. It's not good for balance, either. If there's absolutely no difference between choices, they're not balanced choices, because they're not choices, at all.

Exactly. I think BA went far enough, that 'everyones got a shot' and it actually is a detrimental addition. Its never quite sat right with me.
 

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