ZombieRoboNinja
First Post
I think that "tactical leader" should definitely be a theme that fighters are good at, but it doesn't necessarily fit all fighter archetypes very well. Tanis Half-Elven is a fighter, but so is Caramon Majere - the big, dumb guy who's good at smashing things. Any number of half-orc fighters with names like Glomrph would also fit into the "big ugly guy who's good with weapons" archetype, and I'm not convinced they all need to sprout tactical brilliance in 5e.
I do think the fighter class is hard to pin down conceptually in 5e. I think their 4e definition as martial defenders was very useful, but they're moving away from having classes tied to roles.
One thing I've mentioned elsewhere that might work as a definition of fighter is "the guy who wades into melee with relish." Whereas a rogue only dives into the fray with a careful and targeted purpose, a fighter is at home with battle raging on all sides. The benefit of this definition is that it works with a great many of the archetypes mentioned (Musketeer-style swashbuckler, knight, battlefield archer, etc) as well as the core fighter attributes (good HP and armor).
Ways this could work mechanically include:
Obviously, the fighter probably wouldn't get ALL of these, but they're some options that would fit the theme.
I do think the fighter class is hard to pin down conceptually in 5e. I think their 4e definition as martial defenders was very useful, but they're moving away from having classes tied to roles.
One thing I've mentioned elsewhere that might work as a definition of fighter is "the guy who wades into melee with relish." Whereas a rogue only dives into the fray with a careful and targeted purpose, a fighter is at home with battle raging on all sides. The benefit of this definition is that it works with a great many of the archetypes mentioned (Musketeer-style swashbuckler, knight, battlefield archer, etc) as well as the core fighter attributes (good HP and armor).
Ways this could work mechanically include:
- benefits to attacks of opportunity (like 3e Combat Reflexes, but obviously tailored to whatever the new AOO rules are)
- situational counterattacks ("X times per day, when an opponent misses a melee attack against you, as a reaction you can make a normal melee attack against them")
- benefits to melee "maneuvers" ("Advantage on all Str and Dex contests made as part of melee combat")
- situational benefits to defenses ("Last Stand: Advantage on saving throws made when below 1/4 HP")
- a 4e mark-style ability
Obviously, the fighter probably wouldn't get ALL of these, but they're some options that would fit the theme.