The Four Lands - Divine Avengers

Redford Thornrose

OOC: Back to item descriptions. Redford uses polearms for fighting, up to medium armor and he is lacking defense because of two handed weapon...if we're not to look for what we can use then we need to read descriptions of all once more :) I'll post little bit later today in this same post

OOC:Only two other items would draw Redford and that would simply be his preference for long weapons (staff) and color of the metal (shortsword). But spirit didn't indicate nothing of the sort, so I'd say we reacted in character.

MY personal prefference would be blue longsword with wave pattern...but Redford is not me :) I'm too tired to think of unique abilities right now. I'll give it a thought over a weekend and post the idea on monday (that would be late night sunday for you, some time after midnight)
 
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Carvyn Wray - Battle Sorcerer of Pelor

Neurotic said:
OOC: [snip] so I'd say we reacted in character. [snip]

OOC: The characters may not be stretching themselves, but we are in character. Note that we appear to have left the shortsword for the acolyte. Some of us may have posted faster than others. How do we keep in the spirit of each character choosing what calls them?

Possibility: We could each post the three items, in order, that call to each character, giving a reason for the call for each item. The DM could then tell us which item each character was able to grasp.

As an example--Carvyn:
1. ring--not originally seen-calls to Carvyn's sense of hiding his abilities, he is used to being seen as a simple foot soldier and not as an arcane spellcaster.

2. chainmail--it's lightness calls to Carvyn's need to hide his skills, if he could cast in such heavy armor, it would make him stronger than he appears to be.

3. long sword--Carvyn's natural weapon--perhaps he too could wield it as a true hero of the Light once did.

Carvyn was not drawn to the staff as an arcane caster, because he has been trained to hide his arcane casting ability.

Carvyn could be drawn to the shortsword if he takes his next level as a Favored Soul, and the shortsword is a favored weapon of the deity/saint/spirit that favors him. The character issue is Carvyn's original dedication to Pelor (who favors the mace). I have been thinking about this. JA--read your wiki messages as RL allows.
 

Redford Thornrose

[sblock=Lou's suggestion - for everyone]
As duskblade, Redford is fighter/arcane caster too, but he's not hiding the fact. It is essentially hidden by his heavy weaponry and armor right until he casts something while swinging his guissarme.

In line with Lou's suggestion:
1. armor - he painfully learned that armor is a good thing, design appeals to him (it is simple and unadorned)
2. staff - it is long and black - it maybe can be made into polearm
3. ring - associating it with some protection from evil spells and/or effects; this is part which cannot be avoided by slightly armored fighter and must be endured...
4. short sword - color and simple design only, no special appeal
[/sblock]

[sblock=For DM]
Check you gmail. Those are just suggestions :)

Idea's for unique abilities:
1. Aggressive - any and all attacks from Redford bypass all DR, SR and other special defenses of undead and/or demons.

2. Defensive - Full immunity to any and all special abilities of undead and/or demons(poison, stench, level drain, fear auras, charm gazes etc.) - not spells (so, sorcerer vampire could still charm or dominate him, just not through his gaze attack)

3. Utility - detect all undead/demon activity in 60'; blindsense in regard to these creatures; pierce concelment, illusions, disguise etc...

4. Utility2 - darkvision (lesser version of blindsense above); SR vs. undead and/or demons; unaffected by terrain (thus, making Redford stable and quick even in sewers);

5. Aggressive - disruption/dispel evil/dismissal attack with any weapon he currently wields, even non-blunt ones


1 and 2 are very powerful and I believe no class in game has those abilities, unique...
3 is lesser version, making character unique, but not nearly as powerful vs. these particular foes...
and 4 is lesser still and I don't like it at all...and 5 is classic

There are parts of this that mimic abilities of classes (SR of monk) and PrCs (sealed life of ghost hunters), but none have all...

These are just ideas, you asked, it's for you to decide how much or how little to grant.
Thank you for reading.
[/sblock]
 
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The scholarly inquisitor in Gregory is drawn to all of the items to try to learn more about them. However, Gregory is not yet used to combat enough to see himself as a religious warrior. He still sees himself as the Healer and Academician so the things he would be drawn to for possible personal use would be the Staff, the Plate Armor, or the Ring.
 

Bestor is drawn to the armor, but he doesn't have a magical weapon...so if we run into enemies that require that, he is going to be useless.
 

OOC: Hmmm...hard stuff. At the beginning, I envisioned Harstard as a really silent type, like his model, Ulath. However, it is hard to keep silent in a play by forum game, so I made him speak more, only making him meaner.

I would like to bring him on as a pandion-type leader...meaning that he scorns the political priests, and is famous and respected for the one who gets the thing working...and his reputation as a really mean man is enough so that he doesn't actually need to be physically mean (like breaking fingers and so on).

Thus, I think the best think that I want is 1)some kind of protection from suggestions and charms, 2) something that protects me from trips 3) Something that connects with my strange red axe and awakens it's powers. A light armor or a ring would suit this role.

Otherwise, he could enjoy a brutal throwing longsword/mace :D
 

OOC Redford

Non-magic weapon is solved by bless weapon and/or magic weapon spells. We need to buy wand or scroll, so casters don't need to have those memorised...

I'm playing with thought for armor/weapon SET (similar to sets in Diablo if you are familiar with the game) - Randal in Colony game has one item from several sets offered in MIC...


[sblock=Soul Ward - what do you think?]
Harness - connects all other pieces, provides +1 natural armor bonus
Armor - light armor made from a skin of corporeal undead creature with special attacks (ghouls, ghasts, wight etc)
provides +2 AC vs. undead creatures and provides +3 saves vs. undead special effects and +3 AC vs. incorporeal attacks

Gloves - gauntlets made from substance of incorporeal undead creature(wraiths, shadows, spectres etc)
provide ghost touch ability to any weapon character carries; +1 DEX; +2 STR

Helm - made from skull of skeletal (at least one category larger then PC) undead creature
provides low light vision and alertness feat

Cloak - made from substance of incorporeal undead creature
- provides miss chance of 20% (as blur spell) to the user; SR 13

Boots - made of bones and skin of undead non-skeltal corporeal creature
provides +5' speed; stability trait;

Weapon - made from bones of corporeal undead creature
- gives +1 to hit and damage vs. undead; increase critical threat range and critical multiplier by one; can critical hit undead

Set bonuses:
- each part (except the harness) adds 2 to SR of the cloak to max of 21
- weapon gets +1 bonus to hit and damage for every part of the set except the harness up to maximum +5
- additional +5' to movement
- Ethereal Jaunt 1/day
- increase miss chance to 50% (as if incorporeal undead)
- negate three negative energy attacks per day (three STR draining attacks of shadows or two hits from life draining attack of vampires or any combination thereof)

[/sblock]
 
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The Gifts of Lord Arthur

Sizing up each of the members before him, Lord Aruthur makes a vague gesture and itmes begin to glow. In a blink of an eye the items appear next to their chosen wielder.

Armour - Bestor
[sblock]The armor lays at Bestor's Feet and a soft glowing light compels the warrior to reach out toward is. Touching the armor he feels a glowing warmth... a soft voice of a young lady feels his mind..."I am Mirandia, I am the armor of dawn"[/sblock]

Chainmail - Harstad
[sblock]The chainmail lays at Harstad's feet and a soft glowing light compels the norhtern warrior to reach out and touch it. as he touches it he feels a glowing warmth...a harsh voices announces in his mind "I am Worlof the chainmail of destiney"[/sblock]

Long Sword - Carwyn
[sblock]The sword and scabard appear at Carwyn feet and as he touches it a female voice calls in his mind "I am Sashin, the sword of the sun"[/sblock]

Short Sword - Redford
[sblock]The shortsword and scabbar appear at Redfords feet. As he touches it a male voice sounds in his mind. "I am called Nightblade, the sword of night"[/sblock]

Heavy Mace - Thurien
[sblock]A voice sounds in his head.. I am Marstan, the mace of the moon"[/sblock]

Staff - Gregory
[sblock]The staff appearsin Gregory's hand and he feel a warmth and peace flood his very soul. A soft almost bookish male voice sounds in his ears. "I am called Taylor and I am the staff of war and peace"[/sblock]

Ring - Acolyte
 
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Carvyn Wray, Battle Sorcerer of Pelor

Carvyn thought he was reaching for a ring, but finds the scabbard and the long sword before him. He reaches down and picks up them up. Carvyn smiles as he admires the long sword. "I pray that I prove myself worthy of such a weapon."
[sblock=for JA]
Carvyn thinks back to the long sword, "Sashin, we shall serve the Light together, bringing the light of the sun to the darkness."
[/sblock]
After looking around at the gifts given the others, Carvyn turns back to the spirit and asks, "What is our first task in reclaiming the Church and the land for the Light?"
 
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