The Four Lands - Divine Avengers

Carvyn Wray

Carvyn guides his horse forward looking around to see that the party is indeed moving together. Carvyn listens carefully for the mocking voices and sounds from ahead and off the trail.

[sblock=OOC]
Skill checks:
Listen 24:
Listen for the mocking voices and sounds from ahead and off the trail.

Kn(religion) 16 and Kn(arcana) 9:
What were those spirits?

[/sblock]
 

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Following the Spirits

The party is slowly lead into a dark forrest with many streams.......at times you swear it is as close to being a marsh. Roughly 2 hours later the party sees an old abandoned tower on a small hill surronded by water soaked land.

for Carvyn
[sblock]you think they are some variation of shadows.[/sblock]
 

Harstard sniffs the air, then looks suspiciously at the tower. He is not used at assaulting buildings. Hardly any troll, ogre or hobgobling ever build one.
 


Gregory follows the others trying to note landmarks hoping one of the other more wood-savvy companions is better able to tell the way. He studies the tower and the area around trying to find what led them here.
 

As the party gets closer to the tower they see that several of it's upper floors have fallen and that it must have been at one time some 5 or 6 storeys high........blackend and charred beams can be seen in the ruins and the smell of dampness and mold and perhaps even decay seem to surrond the tower.....
 


Carvyn Wray - Battle Sorcerer - AC 16 HP40/40

Carvyn dismounts, pulling the reins down, and moves towards the tower with the party.
 


Thurien nods in agreement and dismounts as well. He finds some solid ground and ties up his horse securely before joining the others.
 

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