The Four Lands - The Great North Part 2

Vorian Tolgar

AC 25; HP 57/92

Vorian pauses taking time until other opponents reach him to heal some of his wounds. He lays hands on himself earthly golden and green glow emanating from his hands. Arrwuh steps close and licks him further healing him
(Arrwuh's lick (1d8=7) )


OOC: I read most of sblocks in the last month because I'm on modem connection until May, 1st, hotmail doesn't support EnW formatting and it's plain text. Because of slow connection I don't open ENW unless I want to respond. Sometimes I read it all before realizing, sometimes I skip parts because I see formatting before text...but text stays visible...I'll try to read less

OOC2: Also, I try NOT to react on any of them, last post was all OOC since Arrwuh's abilities sometimes get forgotten or misunderstood. I'll try to clarify or write more of them...
 
Last edited:

log in or register to remove this ad


I'll get Vadric's actions posted tonight.

Edit: I missed updating this last night, so I definitely will tonight!
 
Last edited:

Finnian Douglas AC 18, HP 47 / 98

Finnian shifts back a steps as he weaves some curing into his singing looking around for who needs help.

[sblock=OOC]
Bardic Inspiration gives +2 to hit, damage, and Saves vs Fear to all allies in hearing.
Active Spells: Wounding Whispers 5 rnds left (1d8+9 Sonic damage to attacker that hits Finnian with each hit.)
Cure Serious on self. (3d8+9=28)
HP 75 / 98

Has Finnian noticed any reaction from his Wounding Whispers spell to the attacks on him? Even with Spell Resistance, there should be some flare of magic even if it doesn't work. No reaction from the spell should give him a clue that something is wrong.
[/sblock]
 

Vadric Elareon, Knight-Priest of the Light

Although he longs to continue his assault against the dark enemy, Vadric once again calls upon the power of the Light. This time, he calls on it for healing, summoning into being an aura that surrounds him and infuses himself and his companions with warm, gentle healing.


Step away from any nearby enemies, cast Vigorous Circle (targets himself, Anniston, Finnian, Vorian, Bertrand and Chaucer, grants fast healing 3 to each of them for 22 rounds).


Initiative: 12
AC30, HP 71/97
Damage Reduction: 6
Fort +13, Reflex +7, Will +16
STR 28 (+9), CON 16 (+3)

Warsong +25/+19/+14 (2d6+13+1d6/17-20)

[Sblock=Spells in Effect]
Magic Vestment: +2 AC, duration 8/10 hours (?)
G. Magic Weapon: +2 attack & damage, duration 8/10 hours (?)
Magic Circle vrs Evil: +2 AC and Saves vrs Evil, 10 ft radius around Vadric, 120 minute duration
Bull's Strength: +4 STR, duration 113/120 rounds
Shield of Faith: +4 deflection bonus to AC, duration 114/120 rounds
Divine Power: Full BAB, +6 STR, +12 HP, duration 19/24 rounds
Righteous Might: Large Size, +4 STR, +2 CON, +2 natural armor, damage reduction 6/evil, duration 08/12 rounds
Vigorous Circle: Fast healing 3, duration 22/22 rounds[/sblock]


[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Protection from Evil
- 2nd Level (6+1): Consecrate, Hold Person x 2, Bull's Strength, Silence, Resist Energy + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Greater Magic Weapon, Divine Power x 2 + Holy Smite
- 5th Level (4+1): Greater Command, Righteous Might, True Seeing, Break Enchantment + Flame Strike
- 6th Level (3+1): Heal, Vigorous Circle, Harm + Blade Barrier[/sblock]
 

Defens of the HIll

As the combat rages around the hlll and within the confines of the hillock itself the party begins to sense the build of of arcane magic. Before they can react a massive force wave rocks they party knocking everone off their feet and disoriented for a few rounds. Before being affected it was evident that the colors of blue, silver and darkness black collided and was the cause of it.

Actions:


OCC: Sorry for the abrupt ending guys,,, i have more or less lost my train of thought due to recent events and thought is best to start afresh..that and the fact that I was in a car accident last night and it looks like the JEEP may be totaled out.....I will think of some subtle reward in the next few days for you...but for now eveone gets 5000 xp....
 

Bertrand

Shaking his head and struggling to his feet, Bertrand checks on his animal companion and then begins to check the status of his human friends, making sure the enemy isn't taking advantage of anyone who is down.

OOC: Sorry to hear about the Jeep, but glad you got away with only some bumps and bruises.
 

Vorian Tolgar

Vorian AC 25; HP (60+3*#rounds dazed)/92

Vorian gets up second time in as many minutes, feeling frustrated. He looks around to see who else is standing from his companions, checking up on Arrwuh to see if he's alright. If there is target for him to went his frustration he attacks.

Arrwuh, see if anyone needs healing, help as you can.

OOC: Since Anniston Vadric cast healing circle it is important how many rounds we were dazed.
 
Last edited:

Jaroth

ooc: Sorry about the Jeep, J.A. :(

OOC: So what happened exactly? Last I posted, Jaroth was trying to determine whether an illusion or enchantment effect was operative and attempted to dispel it. Did Jaroth gain any information?

Jaroth gets up and shakes his head, looking around the battlefield.
 


Remove ads

Top