The Four Lands - The Great North Part 2

Clairification

The damage inflicted upon all four party members is the same 25 points then 18 points.

The enemies in red are the ones blinded and down for one round.......

As regards to your opponets....all is not what it seems....i know that explanation sucks..but lots of stuff going on..your attckers are using some serious bang bang on you.......

Updated map.....
 

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Jaroth

[sblock=For DM] Jaroth's commune with nature spell did not pick up any drakar on this side of the Hillock, correct? If I am correct, Jaroth will attempt to determine whether we are subject to a powerful illusion. Spellcraft Result to Determine Presence of Illusion Magic = 32 . Will Save Result to Pierce Illusion = 23 (27 if circumstance bonuses apply) . If he successfully pierces the illusion, he will cast greater dispel magic to dispel the illusion. Caster Level Check to Dispel Illusion = 26 (15th level caster) .[/sblock]
 

The Hillock

For Jaroth
[sblock]I loath you absolutly loath you :).........have to wait till your up at bat next round... but you may just may be onto something.......[/sblock]
 

Jaroth

[sblock=For DM] I just can't help it, sometimes. :p But someone has to look after my peeps! BTW, the previous post applies both to illusion magic and enchantment magic. Just in case it's not an illusion, but a cleverly crafted enchantment :D [/sblock]
 

The Hillock

For Jaroth
[sblock]okay okay you have just moved from being loathed to being detested :)......but really love the way your playing him..i think it is very true to your stated background and mission.......so i guess i have love detest thing gong on with Jaroth[/sblock]
 

Vorian Tolgar OOC

OOC:
And Arrwuh has Detect Evil and Detect Invisible always on so he could spot any unseen attackers and warn us in advance.

I'm not sure if illusion or invisibility cast by evil spellcaster detects as evil. I know it counts as evil spell, but not sure it would detect that way...

If it does, Arrwuh dispels it as his next action...
 

Concerned DM

OCC: Has someone been snooping in boxes belonging to other characters? is so consider this a cease and desist warning.........i know it happens but even if you do....best not let the dm get the idea that you reading other peoples mail then having your character act on it .....:)
 


Anniston AC: 29 (+11 armor, +4 shield, +1 dex, +1 dodge, +2 ProtFromEvil) Hitpoints: 84/110 most recent dice rolls
(stoneskin accumulated hitpoints=30)

Anniston absorbs the punishing attacks, takes a step, and hammers the next opponent with powerful blows from his cudgel.

cove battle, round 3, to hit (1d20+20=34, 1d20+15=33, 1d20+10=30)
cove battle, round 3, crit confirmation (1d20+10=20) (crits automatically confirmed with Bless Weapon)
cove battle, round 3, damage (1d8+8=14, 1d8+8=14, 1d8+8=13, 1d8+8=13)
 
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Bertrand

Despite the painful wound, Bertrand attacks with Flail (1d20+19=22, 1d20+14=32, 1d20+9=20) and Axe (1d20+18=34, 1d20+13=15, 1d20+8=20) landing five blows on the foes before him. Back on his feet, Chaucer takes off, raming into the blinded man in the group before Bertrand (9).

OOC: [sblock=Combat info]Damage Flail (1d8+5=13, 1d8+5=12, 1d8+5=9)
Damage Axe (1d6+4=9, 1d6+4=8)
Bonus Rend Damage (1d6+3=8).
Chaucer's Bull Rush attempt (1d20+10=28). #9 needs to make a strenght check vs. a 28. If he rolls less than 28 he is pushed back 5', and for each 5 less than 28 he rolls he goes back another 5'. [/sblock]
 

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