The Four Lands - The Great North


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Kellson
[sblock=DM]I am assuming you don't need a strength check since I am so far away, but if you do, I rolled anyway: 1d20=19. His actions still stand, he will cast bull's endurance and mage armor, then probably invisibility and fly. He's not keen on getting back into the fracas. However, if a group of opponents are bunched up without any allies in the way, he won't feel bad about fireballing them.[/sblock]
 

The Cove

Startled by the sudden blast of wind and water Vadric loses his blance and falls heavily to the ground. Anniston manages to retain his footing and lauches an assault on the remaining foe facing himself and Finnisan. The wind in it's fury forces both the Drakar and the Black Warriors to hold their actions and defend themself against the unknown. Bertrand also looses his footing, perhaps due to Vadirc getting in his way. From the distance Kellson sees a fury of wind and water stirke the battle area completing obscuring it. As Vorian continues his charge along the crest his barly maintains his seat as the winds buffet him. Riding to the attck, Vorian only successfully hits one of the opponets on the rim. Meanwhile a faint voice can be heard calling for the forces of the light to rally. Finnian reaches out whith his attack having reoriented it against the foe ahead and now engages one of the three that were directly in front of the tent entrance. Perpahs emboldend by Annistons quick dispatch of the other, Finnian lands two decesive blows and the foe crumples to the ground.

The winds and water continue to build and the party is hard pressed to keeps their footing. In fact small items are now being blow around them and items not securlay fasioned begin to bang about the party member body. (Everyone needs to roll a strenght check now at DC 18...those who failed earlier need to make it at a DC 20)

OCC: Only three foes are now stading.

For Jaroth
[sblock]Stunned by the reponse to his call for aid, Jaroth feels the presence of something immortal. From the clouds above the sea he sees a figure in dark blue greys approaching the shore.[/sblock]
 

Jaroth

[sblock=For DM] Making a d20 roll, Jaroth gets a 16, adding his Knowledge (Arcana), its a 29; his Knowledge (Nature), its a 23; or his Spellcraft its a 31. Can Jaroth determine the nature (other than immortal) or identity of the being that is coming this way?

Oh, and by the way, o damm!, o damm!, o damm! :)

Also, trying to determine whether he needs to keep this up to maintain control and whether or not he thinks the he needs to keep it up to keep the mages from acting. Clearly his friends are standing up to the winds better than his foes and it seems the winds and water are creating enough distortion perhaps to disrupt the casters?

[/sblock]
 

The Cove

For Jaroth
[sblock]Searching his vast knowledge, Jaroth comes up with a name. "Zephyer" an ancient major deity who is chaotic neutral. He domians are that of wind and ocean. His insticts tell him that if he loses control of the winds he will lose control of the entire summoning process as well as that of the storm.[/sblock]
 

Jaroth

Redoubling his efforts, Jaroth reaches deep into his reservoir to attempt to control the winds.

[sblock=For DM] Who is summoning Zephyr? Me? (by my invocation) or was that what the Drakkarians were doing? [/sblock]
 

Bertrand

"Gods, this is rediculous!" Bertrand finds his strength faltering. He pulls the lasso from his belt and looks for something to secure himself to.
 


The Cove

For Jaroth
[sblock]Jaroth gets the impression that while he does not have control he can suggest directions to the sumoned being...His best guest is that it is a reaction to the distrubed magical fields from the storm one night ago as well as his continued use of blood magic[/sblock]

The only thing Bertrand can lasso is a few rock closer to the beach or he could go back inside the tent.
 

Vadric is tossed along the ground by the sheer might of the wind, unable to find his footing or even secure a handhold. Only through great force of will does he manage to maintain his hold on Warsong as the mighty gale tugs at him.



STR CHECK: 3
 

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