The Four Lands - The Great North

The Cove

Vadric 24
Drakkar 21
Anniston 19
Black Warriors 12
Bertrand 10
Kellson 8
Jaroth 7
Vorian
Finnian 5
Horsemen

Seeing the his compainons hard pressed, Vadric takes a chance and invokes his powers to provide shelter and concealment. Prevented from launching attacks at the combatants outside the tent, high ptiched incantaions and sceechs can be heard coming from the creatrues along the rim. (Those who wish may roll a spellcraft check DC 18)

Spellcraft Roll 18+
[sblock]From the sudden change in the magical aura surronding the place and people, it is easily confrimed that dark protective magics are being summoned and weaved around the cove.[/sblock]
 

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The cove

As the mist obscures the area, Anniston brings his weapons to bear and scores two solid attacks upon his foe but this is not enough to drop him. In resonse the blade wielding opponets counterattack against the party but thanks to Vadric's mist only manage to score two hits. One against Vadric for 5 points and one against Finnian for 3 points. Perhaps being in his element or perhaps due to his anger,Bertrandseems to meld with the mist and in a whirlwind of attacks drops the remaing foe facing himself and Vadric. Kellson holds his action and appears to be lost in arcane thought.

Waitin on Jaroth.
 

Jaroth

Sensing the dark magic being woven, Jaroth uses his Druidic senses to locate the source of the weaving. Attempting to disrupt the casters, Jaroth flies up into the maelstrom, gathering storm energy and cries out:

Kali, Hera
Kronos, Cthonic
Air like nectar
sweet as tonic
Sethia from your seventh star
blow my enemies fast and far!


With that incantation, Jaroth opens a vein, adding his own life energy to the control winds spell, like he did on the ship. This time, he is trying to mimi a force blast telekinesis effect to knock the wind out of the casters and delay or disrupt their casting.

[ooc: ohhhh noooo! crossing fingers!]
 

The Cove

Perhaps drivien by desperation and or anger, Jaroth reaches back to a much older form of magic and opens his veins pouring forth his own life blood as he echoes his own arcane plea. Responding as if someone has just dumped lampoil on an open fire, the winds surge. As the winds unleash their fury, the party sees a figure on Horseback engage the two figures to the north with a horseborn attack. Riding from foe to foe, the figure,Vorian, delivers several might attacks but fails to drop either of them.
Seizing the opportunity given him by both Vadric and Anniston, Finniansteps back and heals himself.

Just as the party is gearing up to face the next assault, the winds roar out of control with almost hurrican force dissapiting the obscuring mist created by Vadric and blowing ice cold seawater and sand against all in the cove.....

Everyone make a Strengh Check to resist the wind...using only your strengh modifers...DC is 16.

Jaroth make a d20 check using your charisma modifer.......

OCC: I so love it when a pc gives the dm an opportunity to kick things up a notch :)
(insert wicked dm laughter)
 

Jaroth

[ooc: d20 result, adding only charisma modifier = 20 . Sorry about the obsuring mist guys! I'm trying to save us from the dark forces abrewin' ;)]

[sblock=Jaroth's Motivation in this Action] Jaroth is seething at the forces being played against his friends and the ferocity of the Drakarian attack. The Drakarians, once members of his order, now devoid of all humanity, intent on obtaining the object in Jaroth's possession to further their own ends. How many innocents have they murdered to get this far? Many died on that ship to further their own foul ends. And now Jaroth has embroiled his friends in this conflict. The deaths must stop here. The Drakarians must be defeated and his friends must not be harmed. Jaroth calls on the ancient ones and mixes the arcane with the primal magics of a long gone age, pushing his own mortal limits and teetering on the edge of oblivion.[/sblock]
 


[sblock=For DM]
I rolled for Delilah's spell and got 5, I'll find it in invisible castle and post link. Or you can roll it or just assign a spell to her. That is, assuming I know she can cast.
[/sblock]


Strength critical (1d20+5=25)
[sblock=OOC]
I love this kind of introduction. Especialy when it starts with 20.
[/sblock]


Rally, forces of Light, cavalry has arrived! Death to the enemies of Light!
OOC: using Nobility domain power giving everyone +1 on all rolls for 1 round

Vorian continues his charge if there is room and more enemies to attack. If not, he turns, throws magic stone at the closest enemy (if not within melee) and charges again.
Attack and damage with magic stone
Lance attack 23/14/8
Damage with lance 24/25/22
 

Finnian leans into the wind bracing himself as he completes his healing. Then he steps back to engage the warriors between he and Anniston bringing his blade back into play.

[sblock]Strength Check (1d20+2=19)

AC 18 (20 vs evil) HP 28 / 80
Spells Available 3, 5, 4, 1
Attacking Shoreside Warrior (1d20+13=17, 1d20+8=26)
Confirming check (1d20+8=28)
Damage on Shoreside Warrior (1d6+6=7, 2d6+12=20)

Don't know if we are in range of the mounted warrior's rallying cry. If so, attacks would be one better.
[/sblock]
 

STR Check 12, failure



Not sure what the result of the STR check failure is.

[sblock=stats & spells]
Vadric Current Stats
AC 30, Fort +11, Ref +6, Wil +14
Str 14 (+2), BAB +8, HP 40/87
Warsong +17/+12 (1d8+7+1d6 fire/17-20)

Spells in Effect:
Wind Walk, duration 9 hours
Magic Vestment, duration 10 hours
Magic Circle against Evil, duration 50 minutes
Bless, duration 102 rounds
Shield of Faith, duration 103 rounds
Divine Favor, duration 14 rounds
Obscuring Mist, duration 11 minutes

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Magic Weapon
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Blade Barrier + Wind Walk
[/sblock]
 

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