The Four Lands - The Great North


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Against his better judgement, Bertrand abandons his quest for another exit and follows the others. He tells Rendee and he makes for the tent flap, "You and Chaucer stay just inside and support us as best you can." Breaking into the open air Bertrand somehow manages to evade the blast of negative energy. Seeing the unfortunate situation, Bertrand immediately tumbles to avoid attacks to pass between the two warriors to the right coming up behind them and swinging (1d20+17=33) Black Scourge at the back of the first warrior's head. From his vantage inside the tent, Rendee perceives the more distant summoners as a greater threat and directed the force of his magic against the foes he can see.

OOC: [sblock]Reflex Save (1d20+13=30)

Tumble Check (1d20+16=32)

damage (1d8+5+2d6=17)

Note that it seemed likely that Bertrand's actions put him in flanking position. If this is not the case then his roll to hit was only 31 and his damage was only 11 rather than 17.

Rendee's spell: One Magic Missle each at 10, 14, 15 and the boy (1d4+1=2, 1d4+1=3, 1d4+1=2, 1d4+1=2)[/sblock]
 
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Anniston reflexively ducks behind his shield, but the protective ward surrounding him absorbs most of the negative energy blast. Anniston takes a step towards the nearest foe and attacks with almost reckless abandon "By the blessings of Saint Cuthbert and of the Holy Church, I smite the darkness with the power of Light!"

[sblock=OOC]Anniston AC: 29 (+11 armor, +4 shield, +1 dex, +1 dodge, +2 ProtFromEvil) Hitpoints: 86/104 most recent dice rolls

ref save= 24+2(ProtFromEvil)=26
init= 19

Anniston uses a free action to initate 'bless weapon' on his cudgel.
The first attack is with smite

to hit: 23, 28, 19
damage: 26, 11, 12 [magic&good]

spells active:
Magic Weapon, Bull's Strength, Protection from Evil[/sblock]
 

Vadric suffers the full force of the negative energy blast (reflex save 10), staggering from its effects. Still, the knight recovers quickly, calling upon the power of the Light to heal his ravaged body. He silently curses the amount of power he had spent to save the boy's life, knowing that he would have to rely on his skill with the blade in this battle.




Initiative: 24
Drop Searing Light for Cure Serious Wounds, healing 25 damage.

[sblock=stats & spells]
Vadric Current Stats
AC 30, Fort +11, Ref +6, Wil +14
Str 14 (+2), BAB +8, HP 64/87
Warsong +17/+12 (1d8+7+1d6 fire/17-20)


Spells in Effect:
Wind Walk, duration 9 hours
Magic Vestment, duration 10 hours
Magic Circle against Evil, duration 50 minutes
Bless, duration 105 rounds
Shield of Faith, duration 106 rounds
Divine Favor, duration 17 rounds

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Magic Weapon
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Blade Barrier + Wind Walk
[/sblock]
 

The Cove

Order of Actions

Vadric 24
Drakkar 21
Anniston 19
Black Warriors 12
Bertrand 10
Kellson 8
Jaroth 7
Finnian 5

Vadric and Anniston, take the full blast of dark magic and perhaps shield the rest of the party from it's harmfull effects. Pausing from the blast, Vadric heals himself and prepares to engage the the foes sword to sword. Anniston moves toward an opponet to the left and engages him with three swift blows which ring true. The blows to not drop his opponet and in response, the black clad figure swings a black blade at Annsiton connecting once for 15 points of damage.

Bertarnd tumbles to the right just ahead of Vadric and tries to engage the two figures. Unable to flank, Bertrand swings and is rewarded with a solid hit on the first creature to the right of the entryway. However much to Bertrands misfourtne his tumble takes him into range of the two and both score minor hits of 6 and 8 points with their black blades.

Seeing his danger, Kellso flees until he has some distance bewteen himself and the melee. But once again, the dark clad figures seem to be ahead of the curve and several black darts issue forth from the ones on the rim and strike him for 5, 8 and 4 points of damage.

As the black darts begin to fly, several also strike Jaroth for 5, 7, 8 and 3 points of damage and as they impact him the druid disappears from the combat area.

Acting in concert with Anniston's attack, Finnian tumbels towards the one on the left that felt Anniston's wraith and delivers a solid attack which causes the figure to crumple.

ACTIONS PLEASE
 

Feeling somewhat restored by the healing, Vadric moves to aid Bertrand. Facing the opponents to the right, the knight-priest slashes with Warsong, the black blade wreathed in its silvery-gold flames.



Vadric will attack the opponent wounded by Bertrand last round. If he drops, Vadric will aim his second attack at the next closest foe.

Attacks: 29, 26
Damage: 21, 11

[sblock=stats & spells]
Vadric Current Stats
AC 30, Fort +11, Ref +6, Wil +14
Str 14 (+2), BAB +8, HP 64/87
Warsong +17/+12 (1d8+7+1d6 fire/17-20)

Spells in Effect:
Wind Walk, duration 9 hours
Magic Vestment, duration 10 hours
Magic Circle against Evil, duration 50 minutes
Bless, duration 104 rounds
Shield of Faith, duration 105 rounds
Divine Favor, duration 16 rounds

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Magic Weapon
- 2nd Level (5+1): Consecrate, Hold Person x 2, Lesser Restoration, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Neutralize Poison, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Blade Barrier + Wind Walk
[/sblock]
 

The Cove

Having healed himself, Vadric moves to support Bertrand in his single combat against two opponets. Delviering two blows, he quickly drops the wounded creature freeing Bertrand from having to face another attack. From the rim though comes a wave of dark magic attacking the party. Black missels fly from all six of the creatures on the rim striking Bertrand, Annisotn, Vadric and Finnian. As if coming from some combined pool each take 16 points of damage.
 



Anniston bears the attacks as best he can, recoiling from the blows. He attacks a nearby foe with a full attack. If none are within a 5' step he will try to support one of the other party members (perhaps Finnian as he seems to be by himself). He will not incure AOO unless one of the party member appears to be in dire need.

Anniston AC: 29 (+11 armor, +4 shield, +1 dex, +1 dodge, +2 ProtFromEvil) Hitpoints: 55/104 most recent dice rolls

To hit: 27, 23, 14
Damage: 15, 10, 11

Question of clarification: The J Alexander post from 9/15 6:50pm states that Anniston took the full damage from the dark magic blast. But I think I saved (barely). I think it was Vadric and Finnian that failed the save. I assume this is a mistake so I will continue to record my hitpoints as if I saved unless you confirm that I took full damage. The hit points remaining given above is 1/2 of 36 (-18), -15 from the blade attack, and -16 from the dark missiles in this round.
 

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