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The Four Lands - The Great North

His notes written into the journal, Vadric rebinds the book and places it in his pack. Then he arms and equips himself for the day ahead, taking care to clean, oil and polish his weapons and armor. This salty sea air was definitely not the ideal environment for steel.

The warrior-priest emerges from the tent to see the others looking at the smoke from the relatively nearby hillock. "We’ve seen that smoke for some time now. There must be a camp of village or some sort that way. While I think it would be prudent to investigate, I believe we should return to our base camp. We’ve left the survivors for far too long, I think.”



Would it be possible to get a crude map of the region? Based on info imparted so far, I think it should look something like the map I attached below. X is base camp, C is the cove, and the indescribable bump is the hillock to the northeast. :D Oops...just noticed I thought the hillock was to the northeast instead of the northwest. Modifying map. Hee hee.


 
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Bertrand

"Wow, I must have been even more exhasted than I thougth. I can't believe we didn't set watch last night. I must admit I feel much better for the rest." He checks the horses, sets about finding something to eat and making coffee.

[sblock]Bertrand asks Rendee to send his familiar on a little scouting expedition to toward the hilllock to the northwest.[/sblock]
 

The Cove

For Finnian
[sblock]Sending out his thoughts to the duke, Finnian is promplty answered. The conversation with the duke is brief and he states that the information you have just relayed is intersting in light of what others have reported. "I will be back with you tomorrow my boy" he says...."Look for me at dusk"[/sblock]

For Jaroth
[sblock]In response to his missive, Jaroth feels the box grow warm to his touch. Opening it finds a letter. "You are in great danger, much is afoot....look for us with the rising moon and we shall converse"[/sblock]
 

The North

OCC: The map is more or less correct...yeah we could get one if i could become tech savy and learn how to create them :)


As the party awakens to the day, both hounds colock]me bounding into camp excitment written over their body.

For Neurotic
[sblock]the hound announces the approach of a large group of riders from the northeast.[/sblock]

For Bertrand
[sblock]the hound indicates the approach of a large body of men on foot along the coast to the norhwest.[/sblock]
 

J. Alexander said:
OCC: The map is more or less correct...yeah we could get one if i could become tech savy and learn how to create them :)

Tech savy? LOL. I did that in MS Paint in about 30 seconds.
 

Anniston finally begins to stir after the others have been up for awhile. As the party gathers itself for the day and as they are munching on bits of breakfast, Anniston addresses a question to Kellison.

"Kellison, you mentioned earlier that you have some skill in the arcane arts. This power seems to have served you well as you might not have survived the storm and the subsequent encounter with our enemies otherwise."

"Please do not be alarmed by my question, but your answer is relevant to your traveling with us. It is well known that those who receive the gift of the Light are responsible for the correct usage of that gift and are likewise free to practice it for the good of all mankind. But there are those who are not satisfied with the gifts given of the Light and are driven by unholy desires for magic power. Those who pursue this power, not freely given of the Light, are called wizards and are anathema. Those who receive the gift properly of the Light are called sorcerers and may with grace be found justified."

"It is also known that one who demonstrates arcane abilities may be asked by faithful men to declare what sort of magic he practices, with the expectation that the sworn testimony will be accepted as truth until it be proven otherwise."

"And so I ask, with all due respect, what sort of magic do you practice?"
 

Kellson stiffens at the questioning, whether it be from deception or just general unease at being directly approached about his magicks by such a holy man is unclear. He smiles shyly and shrugs, "Well, I assumed this question would come up, since I'm not in Kell anymore, but I had hoped that a group of such men would see the answer in my story already. Without a memory of my past, all learnings I had before then are gone, so if I did have the dark way of wizards I would've had to have learned it real quickly.

"I don't know who I was, who my parents are, or what I did before I came to that day, but what I do know is that now I can perform magicks. Each morning, after resting the night, I am replenished. It is hard to describe unless you have the gift yourself, but after using this magick it feels as if a part of you has left. Each use leaves you more and more drained until you have nothing left of you to expend. It's odd. But you have all witnessed me throughout this morning so far, I have not had a moment to sit and study like the wizards do, and I can use the same magicks again and again until that essence of me is gone until I rest.

"This wand that I have, I don't know how I got it or what it really does, but it provides for me a mental focus that powers some of my gift, enhancing it. It is how I was able to use these magicks after coming to, from what I have been told in Kell.

"If I must demonstrate for you all, I suppose I can. If that is what you ask of me."
 

Vorian

No time now. We believe you are a sorceror. You can prove that later. Company of riders coming from north east. Possibly those that we missed yesterday.

We should ride out and find strategicaly sound position to confront them.


[sblock=For DM]I questioned Arrwuh further if I got the chance without others overheating. How many? Are they evil? Same company that we saw earlier?

Is there any place where small company with magic artillery could have advantage over large group of riders? You know the type, rise with small canyon or chokeneck where we could blast them all at once, place where one or two can stand abreast and block enemies from coming closer etc. I was scouting this area, I might have noticed something. If we get surounded or it seems likely, I'll question Arrwuh openly as it seems he spent the night out (he is night prowler after all :))
[/sblock]
 
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Bertrand

Bertrand remains silent during the discussion about Kellson's power, but exchanges a few meaningful glances with Rendee. When news of the horsemen comes he speaks up, "Interesting, my four legged friend here says we have infantry coming from the Northwest. Perhaps their camp was the source of smoke on the hillock this morning." Bertrand pauses to check his armor straps and weapons. "Whatever we are going to do, now seems like the time. If we are going to fight then I say we confront the horsemen first as they have the mobility to cause more trouble later." He downs the last of his coffee and wipes the mug before dropping it in his pouch.
 

"This cove is not a good tactical position to be in. I say we move out, and strike on our own terms. Or at least, on neutral ground." Vadric smiles, and begins to move to the northeast. "Assuming the riders are hostile."



Vadric begins his long-term buffs as he walks. Magic Vestment & Greater Magic Weapon.

Spells in Effect
Magic Vestment: +2 AC, duration 11 hours
G. Magic Weapon: +2 attack & damage, duration 11 hours

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Protection from Evil
- 2nd Level (5+1): Consecrate, Hold Person x 2, Bull's Strength, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Greater Magic Weapon, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Heal + Blade Barrier
[/sblock]
 
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Into the Woods

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