The Four Lands - The Great North


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Bertrand

Bertrand shouts to his trusted friend, "Do something with those tentacles!" He calls his dog to his side, "Chaucer Heel!" and pulls his own bow from his quiver. Rendee complies and quick movements and rapid utterances release a spell’s energy, culminating in a final cry that unleashes a tremendous bolt of sonic energy from his open hand toward the heart of the mass of tentacles still in the water. Bertrand knocks an arrow and soon three arrows (1d20+16=22, 1d20+11=12, 1d20+6=19) are flying at one of the attacking tentacles. (damage, guessing two hits (1d8+4=5, 1d8+4=9)) He begins to shout at the castaways, "To Arms, riders approaching! To Arms!"

OOC: [sblock]Rendee Initiative (1d20+3=7). The Resonating Bolt spell does damage, reflex save for half (10d4=28) [/sblock]
 

By the description I would guess that Anniston sees the mounted column approaching, however he does not see the tentacles because the hill blocks his view (or because he and Vorian are too far away to easily observe the attack from the sea). Based on that assumption...

"Vorian, we must get DeSion back to the camp. and quickly by the looks of it."

Anniston quickly finishes securing the sleeping(?) body of DeSion to the horse and helps Vorian get underway. He will jog beside the horse, helping to keep DeSion steady.
 

Finnian is admiring the approach of the pegasai when the commotion starts. Finnian makes his apologies to the tribesmen and races back up the hill.

Finnian then starts adjusting the defense to account for the approaching troops and details a few archers to assist with the tentacled beast without getting too close. He then breaks into an epic tale of bygone glory to provide a steadying and inspiring presence among the survivors.

[sblock=OOC]Planning to begin Bardic Inspiration (+2) but actions will probably take multiple rounds. Depends on how long it takes to get back to the hillock.

May not be able to post until Monday. Go ahead and move on if needed.[/sblock]
 

Confused by all the is occurring, Kellson weighs his options. He could disappear and see if he can't get the upperhand on whomever is attacking them, but that's what he did last time and it almost killed him. He spurs into action, brandishing his wand and flicks it at the attacking tentacles.

[sblock=Actions]Kellson will attempt a targeted Dispel Magic at the tentacles. His check was 22.[/sblock]
 

Vorian

Anniston, take Finnian's horse, I'll take de Sion back to camp!
OOC: I stated that I was taking TWO horses with blanked between them. But, separated will be quicker and so we ride back.

Quick ride later, Vorian observes the situation.

Arrwuh, come! Go there and try to freighten the beast! If you see spell caster, try to bring him down. Also, when you manage, try to detect evil on pegasi, column of riders. Call once for first and twice for second.

Then we'll see.
 

Vadric Elareon

Caught completely off guard by the powerful tentacle, Vadric stumbles momentarily. He recovers quickly, though, beseeching the Light to strengthen him for combat, and drawing Warsong to meet the threat. The black sword erupts into brilliant silver-gold flames as the knight-priest faces the tentacled darkness.



AC25, HP 80/98 (87)
STR20, Warsong +21/+16/+11 (1d8+7+1d6 fire / 17-20)

Cast divine metamagic (extend): divine power.


Spells in Effect
Magic Vestment: +2 AC, duration 11 hours (hours remaining ?)
G. Magic Weapon: +2 attack & damage, duration 11 hours (hours remaining ?)
Divine Power: Full BAB, +6 STR, +11 hit points (22 rounds)

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Protection from Evil
- 2nd Level (5+1): Consecrate, Hold Person x 2, Bull's Strength, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Greater Magic Weapon, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Heal + Blade Barrier
[/sblock]
 
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The Hillock

Initative
Vadric 24
Vorian 20
Anniston 19
Finnian 13
Kellson 12
Bertrand 6
Jaroth 6

The limbs lash out again at both Vadric and Jaroth, narrowly missing both. Vadric is response draws his sword from which silver gold flames erupt. As he draws his sword Vadric's lips can be seen moving as if invokoking divine aid. Seeing the developing fight Vorian and Anniston hastes with the horses and deSion back towards the Hillock. (Vorian and Anniston are perhaps 4 rounds away from the Hillock) Finnian also rushes back towards the strongpoints upon seeing the approaching riders and hearing a disturbance in the camp. (Finnian is two round from the camp) Perhaps due to the lingering effect of the great storms or perhaps fate, Kellson springs into action by pointing his wand in the direction of both Jaroth and Vadric. Within mere seconds of his action a reddish half circle appears bewteen the creature and Jaroth and Vadric. Not to be outdone by the wisp of a lad before him Bertrand and his men join the fray. The large tribesmen raises his hand and points in the direction fo the mass of tentaciles and some sort of energy springs from his hands striking the mass with and obivious effect. Bertrand meanwhile launches his own attack and sends three arrows deep into the creature just below the hillock. Caught unawares, Jaorth scrambles out of the way as weapons and magic begin to converge on his and Vadric's position.

Actions Please
 



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