The Four Lands - The Great North

Vorian

Anniston turns to see Vorian not falling behind, but bypassing him and running ahead. Hurry Anniston, we are needed!

OOC: Delilah is magicaly hasted, don't worry about my speed :)
 

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Bertrand

Seeing the tentacles as the biggest current threat, Bertrand knocks another arrow and soon fills the air with three more shafts. The arrows (1d20+16=36, 1d20+11=28, 1d20+5=17) pepper the tentacles with one striking particularly hard. Rendee sends a flurry of magic missiles at the tentacles,


OOC: [sblock] Crit Check (1d20+16=23) Damage is for 1 crit and two regular hits. If the 17 missed ignore the last roll. Damage (3d8+12=25, 1d8+4=8, 1d8+4=5) If for some reason that wasn't a crit or the creature is immune then damage is only 8 not 25. Magic Missile damage (5d4+5=17) [/sblock]
 

The Hillock

InitativeVadric 24
Vorian 20
Anniston 19
Finnian 13
Kellson 12
Bertrand 6
Jaroth 6

Vadric having drawn his sword barley in time to defend himself against several attacks by the tentaciles taking only 3 points of damage. Anniston,Finnian and Vorian continue their way back to the strongpoints. Kellson, continues his arcane gesutres attempting to shield the party from the unknown. Bertrand and Rendee both attack the mass of tentaciles once again with a flurry of missels. As the arrows and missels speed home, one is seen to pin a tentacle to the massive body itself and another tentacle explodes showering both Vadric and Jaroth with a greenish foul smelling ochor. Jaroth following Vadirc's lead draws his weapon and begins to defend himself from the horde of limbs flaying about him and Vadric.

ACTIONS -----

occ: SORRY FOR THE DELAY BEEN KINDA CRAZY HERE
 


Arrwuh, AC 24; HP 58; saves F 8/R 8/W 9

Arrwuh's initiative = 15

Arrwuh runs toward the beast as soon as he could discern the threat it poises.
While running he hears voice of Vorian instructing him to see to the rider column. Running toward the shore he quickly scans the beast, running slightly sideways so his bay doesn't take one of the companions in it's area. Once he is assured that no one else will get caught he howls one long clear note that reverberates over the water.

Whatever the effect on the beast, he runs toward column of riders, scanning on the way both them and Pegasi riders and signaling Vorian the result.

[sblock=For DM]
If the beast is evil (Detect Evil always active, he sees it automaticaly) or result of evil summoning he uses Dispel Evil bay. If he recognizes it as lower plane creature he uses Dismissal bay. Otherwise just use Fear effect. DC 16.
[/sblock]
 
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Vorian Tolgar, AC 23; HP 92/92; saves F 15/R 5/W 11

Riding into the camp in all haste, Vorian puts de Sion in sheltered place with other non-combatants and quickly rides off to the edge of the camp toward riders.
"Here, take him and keep him warm. I'll get back when I can."

OOC: I won't post again for Vorian actions until fifth round (I'll assume that giving over de Sion is simply matter of dropping him off to waiting hands, if there is no one that can receive him Vorian will dismount and secure him in sheltered location, Vorian would like to bind him somehow, but a) doesn't have time and b) there is his da**ed cat that probably could release him given enough time...)

OOC2: JA, please give me thumbs up when I can act again, whenever that is...I'll post preparatory spells and reactions as needed...
 

Question for JA

[sblock=For DM] Does Jaroth know that the column of men are approaching? For example, can he see or hear them or has he seen or heard anyone yelling orders mentioning them? Listen = 9 and Spot = 14. Also, do his Druidic Senses pick anything up? [/sblock]

ooc: Also, FYI, I don't know if each tentacle counts as an opponent, but Jaroth cannot be flanked (Elder Druid Ability)
 

Vadric Elareon - Cleric of the Light

Ignoring the minor wounds from the tentacles, Vadric strikes back with Warsong, slashing powerfully at the appendages.



AC25, HP 77/98 (87)
STR20, Warsong +21/+16/+11 (1d8+7+1d6 fire / 17-20)

Attacks: 41 (possible crit), 21, 17
Confirm Crit: 37
Damage: 30 (critical), 16, 20


Spells in Effect
Magic Vestment: +2 AC, duration 11 hours (hours remaining ?)
G. Magic Weapon: +2 attack & damage, duration 11 hours (hours remaining ?)
Divine Power: Full BAB, +6 STR, +11 hit points (22 rounds)

[sblock=Spells Prepared]
- 0-Level (6): Detect Magic x 2, Create Water, Light x 2,
- 1st Level (7+1): Bless, Command, Remove Fear, Divine Favor, Shield of Faith, Obscuring Mist, Doom + Protection from Evil
- 2nd Level (5+1): Consecrate, Hold Person x 2, Bull's Strength, Silence + Spiritual Weapon
- 3rd Level (5+1): Invisibility Purge, Magic Circle vrs. Evil, Searing Light, Dispel Magic x 2 + Magic Vestment
- 4th Level (4+1): Freedom of Movement, Greater Magic Weapon, Divine Power x 2 + Holy Smite
- 5th Level (3+1): Greater Command, Righteous Might, True Seeing + Flame Strike
- 6th Level (1+1): Heal + Blade Barrier
[/sblock]
 

Finnian Douglas

Finnian takes his place among those still on the hillock and starts coordinating them through speech and gesture. He strives to keep those least familiar with battle at ease so their worries can't burrow into them.

"Steady men. The riders are distant. We've got some time to send a few volleys into that tentacled beast. Arc your shots high to fall where they join the body. We're here providing support."

[sblock]Using Oratory - speech to begin Bardic Inspiration.
Next round will begin +2 Morale bonus to Attack, Damage, and Will Saves vs fear.
[/sblock]
 

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